2020-07-05 |
outfrost | Add prelude with UNUSED macro
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commit | commitdiff | tree |
2020-06-27 |
outfrost | Tweak info prints
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commit | commitdiff | tree |
2020-06-27 |
outfrost | Extract some configuration into EngineConfig
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commit | commitdiff | tree |
2020-06-27 |
outfrost | Create keybinds for scene and render debug functionalities
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commit | commitdiff | tree |
2020-06-27 |
outfrost | Restructure keyboard input handling
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commit | commitdiff | tree |
2020-06-26 |
outfrost | Separate init, main loop, and game update, cleanup...
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commit | commitdiff | tree |
2020-06-23 |
outfrost | Implement continuous player movement
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commit | commitdiff | tree |
2020-06-23 |
outfrost | Add and move version logging, disable import debug
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commit | commitdiff | tree |
2020-06-22 |
outfrost | Migrate to GLFW 3
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commit | commitdiff | tree |
2020-06-12 |
outfrost | Calculate smoothed vertex normals based on crease angle
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commit | commitdiff | tree |
2020-06-12 |
outfrost | Calculate face normals from vertices
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commit | commitdiff | tree |
2020-06-11 |
outfrost | Create basic String struct
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commit | commitdiff | tree |
2020-06-11 |
outfrost | Some debug prints for assimp structures
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commit | commitdiff | tree |
2020-06-04 |
outfrost | Some debug stuff to figure out normals and switch to...
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commit | commitdiff | tree |
2020-06-03 |
outfrost | Implement rudimentary player movement; fix geometry...
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commit | commitdiff | tree |
2020-06-03 |
outfrost | Implement transform math to rotate movement direction
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commit | commitdiff | tree |
2020-06-03 |
outfrost | Turn off scene node transform gizmos
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commit | commitdiff | tree |
2020-06-01 |
outfrost | Declare variables extern in headers
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commit | commitdiff | tree |
2020-05-27 |
outfrost | oops
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commit | commitdiff | tree |
2020-05-27 |
outfrost | Compute world space transforms for rendering
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commit | commitdiff | tree |
2020-05-27 |
outfrost | Move camera to world space position of player
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commit | commitdiff | tree |
2020-05-27 |
outfrost | Housekeeping
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commit | commitdiff | tree |
2020-05-26 |
outfrost | Separate tranform code into geometry
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commit | commitdiff | tree |
2020-05-26 |
outfrost | Finish moving to scene tree implementation; clean up...
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commit | commitdiff | tree |
2020-05-26 |
outfrost | Fix typo causing defective level scene tree
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commit | commitdiff | tree |
2020-05-26 |
outfrost | Fix matrix row-column ordering
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commit | commitdiff | tree |
2020-05-26 |
outfrost | Remove debugutil
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commit | commitdiff | tree |
2020-05-24 |
outfrost | Add minimal, wonky scene tree system
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commit | commitdiff | tree |
2020-05-02 |
outfrost | Remove redundant library paths
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commit | commitdiff | tree |
2020-05-02 |
outfrost | Make warnings errors, suppress more build commands
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commit | commitdiff | tree |
2020-05-02 |
outfrost | Get rid of assimp_types.h
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commit | commitdiff | tree |
2020-05-02 |
outfrost | Streamline logging a little
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commit | commitdiff | tree |
2020-04-30 |
outfrost | Rename Asset3D to Solid
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commit | commitdiff | tree |
2020-04-30 |
outfrost | Convert data counts and indices to size_t
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commit | commitdiff | tree |
2020-04-15 |
outfrost | Change Vector3D definition style
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commit | commitdiff | tree |
2020-03-07 |
outfrost | Rename typedefs.h to geometry.h
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commit | commitdiff | tree |
2020-02-19 |
outfrost | Fix includes and build instructions
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commit | commitdiff | tree |
2020-02-19 |
outfrost | Move code into game and engine directories
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commit | commitdiff | tree |
2020-02-18 |
outfrost | Remove nonsense pointer comparison
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commit | commitdiff | tree |
2019-12-25 |
outfrost | Fix code defects from GCC warnings
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commit | commitdiff | tree |
2019-11-26 |
outfrost | Refactor handling of subdirectories in Makefile
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commit | commitdiff | tree |
2019-10-11 |
outfrost | Update gitignore
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commit | commitdiff | tree |
2019-10-11 |
outfrost | Overhaul Makefile and directory structure
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commit | commitdiff | tree |
2019-02-14 |
outfrost | Render player character and make the camera follow it
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commit | commitdiff | tree |
2019-02-14 |
outfrost | Implement custom Asset3D structure and refactor to...
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commit | commitdiff | tree |
2019-02-13 |
outfrost | Move a helper file to docs/
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commit | commitdiff | tree |
2019-02-01 |
outfrost | Move assets into assets/ directory
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commit | commitdiff | tree |
2019-02-01 |
outfrost | Remove reduntant glutSetWindowTitle()
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commit | commitdiff | tree |
2019-01-31 |
outfrost | Flip image Y coordinate to unflip the level Z coordinate
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commit | commitdiff | tree |
2019-01-31 |
outfrost | Add the concept of a player character and load its...
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commit | commitdiff | tree |
2019-01-30 |
outfrost | Change main light to directional
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commit | commitdiff | tree |
2019-01-30 |
outfrost | This is where we start needing a bigger window
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Implement building levels from TGA images
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Remove old drawing function, cleanup render.h
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Make textures render nicely
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Apply all transforms in 3D assets during import
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Refactor log() to logDebug() to reduce ambiguity
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Render the level's grid of blocks
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Goddamn clipping planes rendering my crap backwards
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Choose C99 and make code a bit more standards-compliant
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Turn off performance metering for now
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Rework asset import, add texture import
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commit | commitdiff | tree |
2019-01-29 |
outfrost | Improve at-a-glance readability of the AiScene partial...
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commit | commitdiff | tree |
2019-01-28 |
outfrost | Exclude debugutil from build
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commit | commitdiff | tree |
2019-01-27 |
outfrost | Actually, screw strict function prototypes
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commit | commitdiff | tree |
2019-01-27 |
outfrost | Add a logger!
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commit | commitdiff | tree |
2019-01-24 |
outfrost | Reorder, move and rename things
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commit | commitdiff | tree |
2019-01-24 |
outfrost | Generate header dependencies automatically
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commit | commitdiff | tree |
2019-01-22 |
outfrost | Add vsync via EXT_swap_control
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commit | commitdiff | tree |
2019-01-16 |
outfrost | Start haing some sort of clue where things are in AiScene
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commit | commitdiff | tree |
2019-01-15 |
outfrost | Update Makefile
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commit | commitdiff | tree |
2019-01-15 |
outfrost | Further apply type aliases and cleanup includes
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commit | commitdiff | tree |
2019-01-13 |
outfrost | Remove ambiguity in render.*
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commit | commitdiff | tree |
2019-01-13 |
outfrost | Refactor handling of imported assets a bit
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commit | commitdiff | tree |
2019-01-13 |
outfrost | Add lighting (1 point light)
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commit | commitdiff | tree |
2019-01-06 |
outfrost | Add frametime & fps metering
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commit | commitdiff | tree |
2018-11-13 |
outfrost | Refactor code style
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commit | commitdiff | tree |
2018-11-13 |
outfrost | Format header includes
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commit | commitdiff | tree |
2018-11-06 |
outfrost | Start refactoring naming convention
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commit | commitdiff | tree |
2018-11-05 |
outfrost | Render loaded aiScene primitively
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commit | commitdiff | tree |
2018-11-05 |
outfrost | Return aiScene* from import, move prints to debugutil
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commit | commitdiff | tree |
2018-11-05 |
outfrost | Revamp Makefile
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commit | commitdiff | tree |
2018-10-11 |
outfrost | Link libassimp and test importing a 3ds file
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commit | commitdiff | tree |
2018-10-10 |
outfrost | Add and fix header guards
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commit | commitdiff | tree |
2018-10-10 |
outfrost | Only render axis indicator on the positive side of...
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commit | commitdiff | tree |
2018-10-10 |
outfrost | Add nano .swp files to gitignore
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commit | commitdiff | tree |
2018-01-13 |
outfrost | Add TGA image parsing; Start work on level image parsing
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commit | commitdiff | tree |
2018-01-13 |
outfrost | Create basic working program; renders xyz axes
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commit | commitdiff | tree |
2018-01-13 |
outfrost | Initial commit
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commit | commitdiff | tree |
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