]> git.lizzy.rs Git - shadowclad.git/commitdiff
Fix typo causing defective level scene tree
authoroutfrost <kotlet.bahn@gmail.com>
Tue, 26 May 2020 21:19:47 +0000 (23:19 +0200)
committeroutfrost <kotlet.bahn@gmail.com>
Tue, 26 May 2020 21:19:59 +0000 (23:19 +0200)
src/game/level.c

index a92e9b7e318a104afe98b8c2381b3d7928d32b60..0dd1d6146ee20416bc159faf3a5bfcc26c4d57cf 100644 (file)
@@ -33,7 +33,7 @@ void initLevel() {
        Scene* levelScene = newScene();
        
        for (size_t z = 0; z < levelGrid.depth; ++z) {
-               for (size_t x = 0; x < levelGrid.depth; ++x) {
+               for (size_t x = 0; x < levelGrid.width; ++x) {
                        Scene* blockScene = newScene();
                        translate(&blockScene->transform, (Vector3D) { .x = x * BLOCKGRID_CELL_SIZE,
                                                                       .y = 0.0f,