]> git.lizzy.rs Git - shadowclad.git/shortlog
shadowclad.git
2020-09-21 outfrostAlso yeah divide by zero is a thing master
2020-09-21 outfrostWrite a README
2020-09-21 outfrostRemove debug gizmo
2020-09-20 outfrostResolve slides before crossing cell boundaries so we...
2020-09-20 outfrostPlayer character collides! ✨🎉
2020-09-20 outfrostImplement sliding and crossing grid cell boundaries
2020-09-17 outfrostMerge branch '29-license' into master
2020-09-17 outfrostAdd copyright and license notices in source code
2020-09-17 outfrostAdd README with license notice
2020-09-17 outfrostAdd MPL-2.0
2020-07-16 outfrostImplement first stage of obstacle detection
2020-07-15 outfrostPreparation for player obstacle detection
2020-07-14 outfrostRemove indents on empty lines
2020-07-14 outfrostRename `Vector3D` to `Vector`
2020-07-14 outfrostA bit of cleanup
2020-07-05 outfrostAdd prelude with UNUSED macro
2020-06-27 outfrostTweak info prints
2020-06-27 outfrostExtract some configuration into EngineConfig
2020-06-27 outfrostCreate keybinds for scene and render debug functionalities
2020-06-27 outfrostRestructure keyboard input handling
2020-06-26 outfrostSeparate init, main loop, and game update, cleanup...
2020-06-23 outfrostImplement continuous player movement
2020-06-23 outfrostAdd and move version logging, disable import debug 19-glfw
2020-06-22 outfrostMigrate to GLFW 3
2020-06-12 outfrostCalculate smoothed vertex normals based on crease angle shading-bug-25
2020-06-12 outfrostCalculate face normals from vertices
2020-06-11 outfrostCreate basic String struct
2020-06-11 outfrostSome debug prints for assimp structures
2020-06-04 outfrostSome debug stuff to figure out normals and switch to...
2020-06-03 outfrostImplement rudimentary player movement; fix geometry...
2020-06-03 outfrostImplement transform math to rotate movement direction
2020-06-03 outfrostTurn off scene node transform gizmos
2020-06-01 outfrostDeclare variables extern in headers
2020-05-27 outfrostoops
2020-05-27 outfrostCompute world space transforms for rendering
2020-05-27 outfrostMove camera to world space position of player
2020-05-27 outfrostHousekeeping
2020-05-26 outfrostSeparate tranform code into geometry
2020-05-26 outfrostFinish moving to scene tree implementation; clean up...
2020-05-26 outfrostFix typo causing defective level scene tree
2020-05-26 outfrostFix matrix row-column ordering
2020-05-26 outfrostRemove debugutil
2020-05-24 outfrostAdd minimal, wonky scene tree system
2020-05-02 outfrostRemove redundant library paths
2020-05-02 outfrostMake warnings errors, suppress more build commands
2020-05-02 outfrostGet rid of assimp_types.h
2020-05-02 outfrostStreamline logging a little
2020-04-30 outfrostRename Asset3D to Solid
2020-04-30 outfrostConvert data counts and indices to size_t
2020-04-15 outfrostChange Vector3D definition style
2020-03-07 outfrostRename typedefs.h to geometry.h
2020-02-19 outfrostFix includes and build instructions
2020-02-19 outfrostMove code into game and engine directories
2020-02-18 outfrostRemove nonsense pointer comparison
2019-12-25 outfrostFix code defects from GCC warnings
2019-11-26 outfrostRefactor handling of subdirectories in Makefile
2019-10-11 outfrostUpdate gitignore
2019-10-11 outfrostOverhaul Makefile and directory structure
2019-02-14 outfrostRender player character and make the camera follow it
2019-02-14 outfrostImplement custom Asset3D structure and refactor to...
2019-02-13 outfrostMove a helper file to docs/
2019-02-01 outfrostMove assets into assets/ directory
2019-02-01 outfrostRemove reduntant glutSetWindowTitle()
2019-01-31 outfrostFlip image Y coordinate to unflip the level Z coordinate
2019-01-31 outfrostAdd the concept of a player character and load its...
2019-01-30 outfrostChange main light to directional
2019-01-30 outfrostThis is where we start needing a bigger window
2019-01-29 outfrostImplement building levels from TGA images
2019-01-29 outfrostRemove old drawing function, cleanup render.h
2019-01-29 outfrostMake textures render nicely
2019-01-29 outfrostApply all transforms in 3D assets during import
2019-01-29 outfrostRefactor log() to logDebug() to reduce ambiguity
2019-01-29 outfrostRender the level's grid of blocks
2019-01-29 outfrostGoddamn clipping planes rendering my crap backwards
2019-01-29 outfrostChoose C99 and make code a bit more standards-compliant
2019-01-29 outfrostTurn off performance metering for now
2019-01-29 outfrostRework asset import, add texture import
2019-01-29 outfrostImprove at-a-glance readability of the AiScene partial...
2019-01-28 outfrostExclude debugutil from build
2019-01-27 outfrostActually, screw strict function prototypes
2019-01-27 outfrostAdd a logger!
2019-01-24 outfrostReorder, move and rename things
2019-01-24 outfrostGenerate header dependencies automatically
2019-01-22 outfrostAdd vsync via EXT_swap_control
2019-01-16 outfrostStart haing some sort of clue where things are in AiScene
2019-01-15 outfrostUpdate Makefile
2019-01-15 outfrostFurther apply type aliases and cleanup includes
2019-01-13 outfrostRemove ambiguity in render.*
2019-01-13 outfrostRefactor handling of imported assets a bit
2019-01-13 outfrostAdd lighting (1 point light)
2019-01-06 outfrostAdd frametime & fps metering
2018-11-13 outfrostRefactor code style
2018-11-13 outfrostFormat header includes
2018-11-06 outfrostStart refactoring naming convention
2018-11-05 outfrostRender loaded aiScene primitively
2018-11-05 outfrostReturn aiScene* from import, move prints to debugutil
2018-11-05 outfrostRevamp Makefile
2018-10-11 outfrostLink libassimp and test importing a 3ds file
2018-10-10 outfrostAdd and fix header guards
2018-10-10 outfrostOnly render axis indicator on the positive side of...
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