}
void draw_axes() {
- point3f x_axis_start = { -AXIS_RADIUS, 0.0f, 0.0f };
+ point3f x_axis_start = { 0.0f, 0.0f, 0.0f };
point3f x_axis_end = { AXIS_RADIUS, 0.0f, 0.0f };
- point3f y_axis_start = { 0.0f, -AXIS_RADIUS, 0.0f };
+ point3f y_axis_start = { 0.0f, 0.0f, 0.0f };
point3f y_axis_end = { 0.0f, AXIS_RADIUS, 0.0f };
- point3f z_axis_start = { 0.0f, 0.0f, -AXIS_RADIUS };
+ point3f z_axis_start = { 0.0f, 0.0f, 0.0f };
point3f z_axis_end = { 0.0f, 0.0f, AXIS_RADIUS };
glColor3f(1.0f, 0.0f, 0.0f);