void initLevel() {
- const AiScene* sceneData = importScene("out/assets/wall01.3ds");
+ const AiScene* sceneData = importScene("assets/wall01.3ds");
blockWall01.sceneData = sceneData;
if (sceneData != NULL) {
const unsigned int numTextures = sceneData->mNumMeshes;
NULL, NULL, NULL, NULL, NULL, NULL) == AI_SUCCESS) {
const char* textureFile = replaceFileExtension(originalTexturePath, ".tga");
size_t textureFileLength = strlen(textureFile);
- char* texturePath = malloc(strlen("out/assets/") + textureFileLength + 1);
- strcpy(texturePath, "out/assets/");
+ char* texturePath = malloc(strlen("assets/") + textureFileLength + 1);
+ strcpy(texturePath, "assets/");
strncat(texturePath, textureFile, textureFileLength);
TgaImage* textureImage = readTga(texturePath);
if (textureImage == NULL) {
glBindTexture(GL_TEXTURE_2D, 0);
}
- buildLevelFromImage(readTga("out/assets/level01.tga"));
+ buildLevelFromImage(readTga("assets/level01.tga"));
}
void buildLevelFromImage(TgaImage* image) {