2020-09-20 |
outfrost | Implement sliding and crossing grid cell boundaries |
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2020-09-17 |
outfrost | Merge branch '29-license' into master |
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2020-09-17 |
outfrost | Add copyright and license notices in source code |
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2020-09-17 |
outfrost | Add README with license notice |
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2020-09-17 |
outfrost | Add MPL-2.0 |
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2020-07-16 |
outfrost | Implement first stage of obstacle detection |
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2020-07-15 |
outfrost | Preparation for player obstacle detection |
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2020-07-14 |
outfrost | Remove indents on empty lines |
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2020-07-14 |
outfrost | Rename `Vector3D` to `Vector` |
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2020-07-14 |
outfrost | A bit of cleanup |
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2020-07-05 |
outfrost | Add prelude with UNUSED macro |
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2020-06-27 |
outfrost | Tweak info prints |
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2020-06-27 |
outfrost | Extract some configuration into EngineConfig |
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2020-06-27 |
outfrost | Create keybinds for scene and render debug functionalities |
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2020-06-27 |
outfrost | Restructure keyboard input handling |
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2020-06-26 |
outfrost | Separate init, main loop, and game update, cleanup... |
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2020-06-23 |
outfrost | Implement continuous player movement |
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2020-06-23 |
outfrost | Add and move version logging, disable import debug 19-glfw |
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2020-06-22 |
outfrost | Migrate to GLFW 3 |
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2020-06-12 |
outfrost | Calculate smoothed vertex normals based on crease angle shading-bug-25 |
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2020-06-12 |
outfrost | Calculate face normals from vertices |
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2020-06-11 |
outfrost | Create basic String struct |
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2020-06-11 |
outfrost | Some debug prints for assimp structures |
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2020-06-04 |
outfrost | Some debug stuff to figure out normals and switch to... |
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2020-06-03 |
outfrost | Implement rudimentary player movement; fix geometry... |
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2020-06-03 |
outfrost | Implement transform math to rotate movement direction |
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2020-06-03 |
outfrost | Turn off scene node transform gizmos |
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2020-06-01 |
outfrost | Declare variables extern in headers |
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2020-05-27 |
outfrost | oops |
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2020-05-27 |
outfrost | Compute world space transforms for rendering |
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2020-05-27 |
outfrost | Move camera to world space position of player |
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2020-05-27 |
outfrost | Housekeeping |
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2020-05-26 |
outfrost | Separate tranform code into geometry |
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2020-05-26 |
outfrost | Finish moving to scene tree implementation; clean up... |
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2020-05-26 |
outfrost | Fix typo causing defective level scene tree |
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2020-05-26 |
outfrost | Fix matrix row-column ordering |
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2020-05-26 |
outfrost | Remove debugutil |
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2020-05-24 |
outfrost | Add minimal, wonky scene tree system |
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2020-05-02 |
outfrost | Remove redundant library paths |
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2020-05-02 |
outfrost | Make warnings errors, suppress more build commands |
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2020-05-02 |
outfrost | Get rid of assimp_types.h |
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2020-05-02 |
outfrost | Streamline logging a little |
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2020-04-30 |
outfrost | Rename Asset3D to Solid |
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2020-04-30 |
outfrost | Convert data counts and indices to size_t |
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2020-04-15 |
outfrost | Change Vector3D definition style |
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2020-03-07 |
outfrost | Rename typedefs.h to geometry.h |
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2020-02-19 |
outfrost | Fix includes and build instructions |
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2020-02-19 |
outfrost | Move code into game and engine directories |
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2020-02-18 |
outfrost | Remove nonsense pointer comparison |
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2019-12-25 |
outfrost | Fix code defects from GCC warnings |
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2019-11-26 |
outfrost | Refactor handling of subdirectories in Makefile |
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2019-10-11 |
outfrost | Update gitignore |
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2019-10-11 |
outfrost | Overhaul Makefile and directory structure |
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2019-02-14 |
outfrost | Render player character and make the camera follow it |
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2019-02-14 |
outfrost | Implement custom Asset3D structure and refactor to... |
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2019-02-13 |
outfrost | Move a helper file to docs/ |
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2019-02-01 |
outfrost | Move assets into assets/ directory |
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2019-02-01 |
outfrost | Remove reduntant glutSetWindowTitle() |
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2019-01-31 |
outfrost | Flip image Y coordinate to unflip the level Z coordinate |
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2019-01-31 |
outfrost | Add the concept of a player character and load its... |
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2019-01-30 |
outfrost | Change main light to directional |
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2019-01-30 |
outfrost | This is where we start needing a bigger window |
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2019-01-29 |
outfrost | Implement building levels from TGA images |
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2019-01-29 |
outfrost | Remove old drawing function, cleanup render.h |
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2019-01-29 |
outfrost | Make textures render nicely |
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2019-01-29 |
outfrost | Apply all transforms in 3D assets during import |
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2019-01-29 |
outfrost | Refactor log() to logDebug() to reduce ambiguity |
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2019-01-29 |
outfrost | Render the level's grid of blocks |
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2019-01-29 |
outfrost | Goddamn clipping planes rendering my crap backwards |
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2019-01-29 |
outfrost | Choose C99 and make code a bit more standards-compliant |
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2019-01-29 |
outfrost | Turn off performance metering for now |
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2019-01-29 |
outfrost | Rework asset import, add texture import |
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2019-01-29 |
outfrost | Improve at-a-glance readability of the AiScene partial... |
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2019-01-28 |
outfrost | Exclude debugutil from build |
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2019-01-27 |
outfrost | Actually, screw strict function prototypes |
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2019-01-27 |
outfrost | Add a logger! |
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2019-01-24 |
outfrost | Reorder, move and rename things |
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2019-01-24 |
outfrost | Generate header dependencies automatically |
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2019-01-22 |
outfrost | Add vsync via EXT_swap_control |
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2019-01-16 |
outfrost | Start haing some sort of clue where things are in AiScene |
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2019-01-15 |
outfrost | Update Makefile |
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2019-01-15 |
outfrost | Further apply type aliases and cleanup includes |
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2019-01-13 |
outfrost | Remove ambiguity in render.* |
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2019-01-13 |
outfrost | Refactor handling of imported assets a bit |
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2019-01-13 |
outfrost | Add lighting (1 point light) |
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2019-01-06 |
outfrost | Add frametime & fps metering |
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2018-11-13 |
outfrost | Refactor code style |
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2018-11-13 |
outfrost | Format header includes |
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2018-11-06 |
outfrost | Start refactoring naming convention |
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2018-11-05 |
outfrost | Render loaded aiScene primitively |
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2018-11-05 |
outfrost | Return aiScene* from import, move prints to debugutil |
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2018-11-05 |
outfrost | Revamp Makefile |
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2018-10-11 |
outfrost | Link libassimp and test importing a 3ds file |
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2018-10-10 |
outfrost | Add and fix header guards |
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2018-10-10 |
outfrost | Only render axis indicator on the positive side of... |
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2018-10-10 |
outfrost | Add nano .swp files to gitignore |
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2018-01-13 |
outfrost | Add TGA image parsing; Start work on level image parsing |
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2018-01-13 |
outfrost | Create basic working program; renders xyz axes |
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2018-01-13 |
outfrost | Initial commit |
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