]> git.lizzy.rs Git - shadowclad.git/history - src
Also yeah divide by zero is a thing
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2020-09-21 outfrostAlso yeah divide by zero is a thing master
2020-09-21 outfrostRemove debug gizmo
2020-09-20 outfrostResolve slides before crossing cell boundaries so we...
2020-09-20 outfrostPlayer character collides! ✨🎉
2020-09-20 outfrostImplement sliding and crossing grid cell boundaries
2020-09-17 outfrostMerge branch '29-license' into master
2020-09-17 outfrostAdd copyright and license notices in source code
2020-07-16 outfrostImplement first stage of obstacle detection
2020-07-15 outfrostPreparation for player obstacle detection
2020-07-14 outfrostRemove indents on empty lines
2020-07-14 outfrostRename `Vector3D` to `Vector`
2020-07-14 outfrostA bit of cleanup
2020-07-05 outfrostAdd prelude with UNUSED macro
2020-06-27 outfrostTweak info prints
2020-06-27 outfrostExtract some configuration into EngineConfig
2020-06-27 outfrostCreate keybinds for scene and render debug functionalities
2020-06-27 outfrostRestructure keyboard input handling
2020-06-26 outfrostSeparate init, main loop, and game update, cleanup...
2020-06-23 outfrostImplement continuous player movement
2020-06-23 outfrostAdd and move version logging, disable import debug 19-glfw
2020-06-22 outfrostMigrate to GLFW 3
2020-06-12 outfrostCalculate smoothed vertex normals based on crease angle shading-bug-25
2020-06-12 outfrostCalculate face normals from vertices
2020-06-11 outfrostCreate basic String struct
2020-06-11 outfrostSome debug prints for assimp structures
2020-06-04 outfrostSome debug stuff to figure out normals and switch to...
2020-06-03 outfrostImplement rudimentary player movement; fix geometry...
2020-06-03 outfrostImplement transform math to rotate movement direction
2020-06-03 outfrostTurn off scene node transform gizmos
2020-06-01 outfrostDeclare variables extern in headers
2020-05-27 outfrostoops
2020-05-27 outfrostCompute world space transforms for rendering
2020-05-27 outfrostMove camera to world space position of player
2020-05-27 outfrostHousekeeping
2020-05-26 outfrostSeparate tranform code into geometry
2020-05-26 outfrostFinish moving to scene tree implementation; clean up...
2020-05-26 outfrostFix typo causing defective level scene tree
2020-05-26 outfrostFix matrix row-column ordering
2020-05-26 outfrostRemove debugutil
2020-05-24 outfrostAdd minimal, wonky scene tree system
2020-05-02 outfrostGet rid of assimp_types.h
2020-05-02 outfrostStreamline logging a little
2020-04-30 outfrostRename Asset3D to Solid
2020-04-30 outfrostConvert data counts and indices to size_t
2020-04-15 outfrostChange Vector3D definition style
2020-03-07 outfrostRename typedefs.h to geometry.h
2020-02-19 outfrostFix includes and build instructions
2020-02-19 outfrostMove code into game and engine directories
2020-02-18 outfrostRemove nonsense pointer comparison
2019-12-25 outfrostFix code defects from GCC warnings
2019-10-11 outfrostOverhaul Makefile and directory structure