]> git.lizzy.rs Git - shadowclad.git/history - level.c
Render player character and make the camera follow it
[shadowclad.git] / level.c
2019-02-14 outfrostImplement custom Asset3D structure and refactor to...
2019-02-01 outfrostMove assets into assets/ directory
2019-01-31 outfrostFlip image Y coordinate to unflip the level Z coordinate
2019-01-31 outfrostAdd the concept of a player character and load its...
2019-01-29 outfrostImplement building levels from TGA images
2019-01-29 outfrostMake textures render nicely
2019-01-29 outfrostApply all transforms in 3D assets during import
2019-01-29 outfrostRender the level's grid of blocks
2019-01-29 outfrostRework asset import, add texture import
2019-01-27 outfrostAdd a logger!
2019-01-24 outfrostReorder, move and rename things
2019-01-15 outfrostFurther apply type aliases and cleanup includes
2019-01-13 outfrostRefactor handling of imported assets a bit
2018-11-13 outfrostRefactor code style
2018-11-13 outfrostFormat header includes
2018-11-05 outfrostReturn aiScene* from import, move prints to debugutil
2018-10-11 outfrostLink libassimp and test importing a 3ds file
2018-01-13 outfrostAdd TGA image parsing; Start work on level image parsing