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git.lizzy.rs Git - dragonblocks_alpha.git/log
Elias Fleckenstein [Wed, 19 Jan 2022 12:06:36 +0000 (13:06 +0100)]
Fix snapshot URL (elidragon.com is down)
Elias Fleckenstein [Wed, 19 Jan 2022 10:49:09 +0000 (11:49 +0100)]
Fix spawn hut color
Elias Fleckenstein [Mon, 17 Jan 2022 15:28:02 +0000 (16:28 +0100)]
Delet fatso trees from da game
Elias Fleckenstein [Mon, 17 Jan 2022 14:03:57 +0000 (15:03 +0100)]
Fix trees
Elias Fleckenstein [Mon, 17 Jan 2022 12:51:19 +0000 (13:51 +0100)]
Remove leftover debugging construct
Elias Fleckenstein [Mon, 17 Jan 2022 12:49:24 +0000 (13:49 +0100)]
Disable pedantic warnings
Elias Fleckenstein [Mon, 17 Jan 2022 12:41:13 +0000 (13:41 +0100)]
Use spaces for alignment
Elias Fleckenstein [Mon, 17 Jan 2022 12:21:31 +0000 (13:21 +0100)]
Update dependencies
Elias Fleckenstein [Mon, 17 Jan 2022 11:57:11 +0000 (12:57 +0100)]
Merge branch 'master' of github.com:dragonblocks/dragonblocks_alpha
Elias Fleckenstein [Mon, 17 Jan 2022 11:55:27 +0000 (12:55 +0100)]
Add trees
Elias Fleckenstein [Fri, 29 Oct 2021 18:40:59 +0000 (20:40 +0200)]
Change minimum OpenGL version to 4.2.0
Elias Fleckenstein [Fri, 29 Oct 2021 18:10:21 +0000 (20:10 +0200)]
Add OpenBSD install instructions
Elias Fleckenstein [Fri, 29 Oct 2021 18:06:00 +0000 (20:06 +0200)]
Port to OpenBSD
Elias Fleckenstein [Fri, 29 Oct 2021 18:45:46 +0000 (18:45 +0000)]
Add FreeBSD build / install instructions
Elias Fleckenstein [Fri, 29 Oct 2021 18:38:01 +0000 (18:38 +0000)]
Port to FreeBSD
Elias Fleckenstein [Fri, 1 Oct 2021 15:05:25 +0000 (17:05 +0200)]
Improve boulder generation and multiple meshgen threads
Elias Fleckenstein [Fri, 1 Oct 2021 13:50:29 +0000 (15:50 +0200)]
Add hillyness
Elias Fleckenstein [Fri, 1 Oct 2021 13:14:31 +0000 (15:14 +0200)]
Fix blending issues by sorting transparent objects
Elias Fleckenstein [Fri, 1 Oct 2021 11:33:21 +0000 (13:33 +0200)]
Minor fixes to frustum culling
Elias Fleckenstein [Fri, 1 Oct 2021 10:47:27 +0000 (12:47 +0200)]
Implement frustum culling properly
Elias Fleckenstein [Thu, 30 Sep 2021 14:38:57 +0000 (16:38 +0200)]
Add status message
Elias Fleckenstein [Wed, 29 Sep 2021 19:30:48 +0000 (21:30 +0200)]
Add grow animation for newly created block meshes
Elias Fleckenstein [Wed, 29 Sep 2021 17:25:04 +0000 (19:25 +0200)]
Night fog color
Elias Fleckenstein [Wed, 29 Sep 2021 17:20:40 +0000 (19:20 +0200)]
Generate spawn hut
Elias Fleckenstein [Wed, 29 Sep 2021 17:07:10 +0000 (19:07 +0200)]
Update README
Elias Fleckenstein [Wed, 29 Sep 2021 13:59:30 +0000 (15:59 +0200)]
Fix boulder generation
Elias Fleckenstein [Wed, 29 Sep 2021 11:30:42 +0000 (13:30 +0200)]
Add screenshot key
Elias Fleckenstein [Wed, 29 Sep 2021 09:51:03 +0000 (11:51 +0200)]
Add fog and face culling
Elias Fleckenstein [Tue, 28 Sep 2021 18:10:26 +0000 (20:10 +0200)]
Add diffuse lighting, improve skybox and add timelapse
Elias Fleckenstein [Mon, 27 Sep 2021 16:38:36 +0000 (18:38 +0200)]
Add skybox
Elias Fleckenstein [Sun, 26 Sep 2021 16:22:49 +0000 (18:22 +0200)]
Add daylight cycle
Elias Fleckenstein [Sun, 26 Sep 2021 08:53:53 +0000 (10:53 +0200)]
Tweak feature info in README
Elias Fleckenstein [Sun, 26 Sep 2021 08:49:51 +0000 (10:49 +0200)]
Adjust portability section in project goals
Elias Fleckenstein [Sat, 25 Sep 2021 21:50:02 +0000 (23:50 +0200)]
Save player positions in database
Elias Fleckenstein [Sat, 25 Sep 2021 20:18:48 +0000 (22:18 +0200)]
Fix typo in BUILDING.md
Elias Fleckenstein [Sat, 25 Sep 2021 19:35:13 +0000 (21:35 +0200)]
Generate random seed & save it to database
Elias Fleckenstein [Sat, 25 Sep 2021 17:36:22 +0000 (19:36 +0200)]
Include winsock on windows
Elias Fleckenstein [Sat, 25 Sep 2021 17:35:51 +0000 (19:35 +0200)]
Rename NODE_INVALID to NODE_UNKNOWN
Elias Fleckenstein [Sat, 25 Sep 2021 17:13:51 +0000 (19:13 +0200)]
Portable endian.h header
Elias Fleckenstein [Sat, 25 Sep 2021 13:49:54 +0000 (15:49 +0200)]
Fix out of source build
Elias Fleckenstein [Sat, 25 Sep 2021 13:16:58 +0000 (15:16 +0200)]
Replace HUD by GUI
Elias Fleckenstein [Sat, 25 Sep 2021 12:32:29 +0000 (14:32 +0200)]
Fix texture index bug on NVIDIA GTX 780 due to floating point inaccuracy
Elias Fleckenstein [Thu, 26 Aug 2021 10:41:27 +0000 (12:41 +0200)]
Remove GLSL version from debug menu
Elias Fleckenstein [Thu, 26 Aug 2021 10:34:34 +0000 (12:34 +0200)]
Fix version detection
Elias Fleckenstein [Tue, 24 Aug 2021 19:22:32 +0000 (21:22 +0200)]
Tweak and extend debug info
Elias Fleckenstein [Tue, 24 Aug 2021 17:07:46 +0000 (19:07 +0200)]
Make 3D fragment shader portable
Elias Fleckenstein [Tue, 24 Aug 2021 14:43:57 +0000 (16:43 +0200)]
Simplify database handling
Elias Fleckenstein [Tue, 24 Aug 2021 14:32:58 +0000 (16:32 +0200)]
Rename world database to world.sqlite
Elias Fleckenstein [Tue, 24 Aug 2021 14:30:14 +0000 (16:30 +0200)]
Update controls
Elias Fleckenstein [Tue, 24 Aug 2021 14:23:15 +0000 (16:23 +0200)]
Move types to dragontype submodule
Elias Fleckenstein [Tue, 24 Aug 2021 13:50:27 +0000 (15:50 +0200)]
Frustum culling
Elias Fleckenstein [Mon, 23 Aug 2021 16:06:57 +0000 (18:06 +0200)]
Improve batch rendering: Use multiple OpenGL texture units
- Instead of creating a seperate mesh for every texture, each mesh now uses multiple texture bound to different units to reduce the total number of meshes.
- Use OpenGL version to 4.6
- Use OpenGL alpha testing instead of manual discard in fragment shader
Elias Fleckenstein [Mon, 23 Aug 2021 12:38:50 +0000 (14:38 +0200)]
Rename wetness to humidity
Elias Fleckenstein [Mon, 23 Aug 2021 11:47:58 +0000 (13:47 +0200)]
Add vulcano generation
Elias Fleckenstein [Fri, 20 Aug 2021 19:42:57 +0000 (21:42 +0200)]
Add oceans and toggle keys for flight & collision
Elias Fleckenstein [Thu, 19 Aug 2021 16:24:17 +0000 (18:24 +0200)]
Add wood
Elias Fleckenstein [Thu, 19 Aug 2021 15:28:25 +0000 (17:28 +0200)]
Add octaves to terrain shape
Elias Fleckenstein [Thu, 19 Aug 2021 13:55:28 +0000 (15:55 +0200)]
Add temperature factor that determines snow coverage and partly grass color
Elias Fleckenstein [Thu, 19 Aug 2021 01:23:12 +0000 (03:23 +0200)]
Random texture offset for stone
Elias Fleckenstein [Thu, 19 Aug 2021 01:12:15 +0000 (03:12 +0200)]
Calculate grass color client side
Elias Fleckenstein [Thu, 19 Aug 2021 00:39:36 +0000 (02:39 +0200)]
Nerf boulder generation rate
Elias Fleckenstein [Thu, 19 Aug 2021 00:32:22 +0000 (02:32 +0200)]
Remove block metadata
Elias Fleckenstein [Thu, 19 Aug 2021 00:29:57 +0000 (02:29 +0200)]
Rework mapblock loading system and add mapgen stage buffer, 64bit floats for player position
Elias Fleckenstein [Fri, 16 Jul 2021 17:37:30 +0000 (19:37 +0200)]
Add position display
Elias Fleckenstein [Fri, 16 Jul 2021 16:02:05 +0000 (18:02 +0200)]
Use find_package for glew and glfw
Elias Fleckenstein [Fri, 16 Jul 2021 15:35:34 +0000 (17:35 +0200)]
Use find_package for OpenGL
Elias Fleckenstein [Fri, 16 Jul 2021 15:29:49 +0000 (17:29 +0200)]
Use find_package for freetype rather than a submodule
Elias Fleckenstein [Fri, 16 Jul 2021 15:02:15 +0000 (17:02 +0200)]
Set simulation distance to 16
Elias Fleckenstein [Fri, 16 Jul 2021 14:47:19 +0000 (16:47 +0200)]
Add more info to README file
Elias Fleckenstein [Fri, 16 Jul 2021 13:58:33 +0000 (15:58 +0200)]
Fix snapshot builds
Elias Fleckenstein [Fri, 16 Jul 2021 13:28:48 +0000 (15:28 +0200)]
Add freetype as submodule
Elias Fleckenstein [Fri, 16 Jul 2021 12:17:00 +0000 (14:17 +0200)]
Update building notice
Elias Fleckenstein [Fri, 16 Jul 2021 12:16:24 +0000 (14:16 +0200)]
Use out of source build in the snapshot script
Elias Fleckenstein [Fri, 16 Jul 2021 11:56:11 +0000 (13:56 +0200)]
Update workflow scripts to CMake
Elias Fleckenstein [Fri, 16 Jul 2021 11:55:02 +0000 (13:55 +0200)]
Update snapshot script to use CMake
Elias Fleckenstein [Fri, 16 Jul 2021 11:45:24 +0000 (13:45 +0200)]
Use CMake for building
Elias Fleckenstein [Thu, 15 Jul 2021 20:33:32 +0000 (22:33 +0200)]
Remove old grass texture
Elias Fleckenstein [Thu, 15 Jul 2021 20:32:30 +0000 (22:32 +0200)]
Replace Ubuntu font by Minecraftia
Elias Fleckenstein [Thu, 15 Jul 2021 20:16:33 +0000 (22:16 +0200)]
Allocate exactly the needed space for fps display
Elias Fleckenstein [Thu, 15 Jul 2021 20:12:05 +0000 (22:12 +0200)]
Add FPS counter
Elias Fleckenstein [Thu, 15 Jul 2021 19:41:59 +0000 (21:41 +0200)]
Redesign file structure and graphics pipeline; add font rendering
Elias Fleckenstein [Tue, 13 Jul 2021 09:03:31 +0000 (11:03 +0200)]
Add biomes that determine grass color
Elias Fleckenstein [Tue, 13 Jul 2021 06:52:09 +0000 (08:52 +0200)]
Add color to vertices
Elias Fleckenstein [Mon, 12 Jul 2021 18:57:54 +0000 (20:57 +0200)]
Add mountain generation
Elias Fleckenstein [Mon, 12 Jul 2021 18:14:54 +0000 (20:14 +0200)]
Set simulation distance to 10
Elias Fleckenstein [Mon, 12 Jul 2021 17:52:30 +0000 (19:52 +0200)]
Add snow
Elias Fleckenstein [Mon, 12 Jul 2021 17:43:11 +0000 (19:43 +0200)]
Cleanup GLFW callbacks and add fullscreen key
Elias Fleckenstein [Mon, 12 Jul 2021 16:57:10 +0000 (18:57 +0200)]
KeyListener abstraction
Elias Fleckenstein [Mon, 12 Jul 2021 16:32:00 +0000 (18:32 +0200)]
Fix rescaling of HUD; Add Z-Index to HUD Elements; Add pause layer
Elias Fleckenstein [Mon, 12 Jul 2021 16:04:05 +0000 (18:04 +0200)]
Enable blending and fix HUD screen scaling
Elias Fleckenstein [Mon, 12 Jul 2021 15:54:50 +0000 (17:54 +0200)]
Add HUD scale type
Elias Fleckenstein [Mon, 12 Jul 2021 15:43:08 +0000 (17:43 +0200)]
Add HUD and crosshair
Elias Fleckenstein [Mon, 12 Jul 2021 15:41:07 +0000 (17:41 +0200)]
Minor code style fixes and allow MeshObject creation without adding to a scene
Elias Fleckenstein [Mon, 12 Jul 2021 15:39:21 +0000 (17:39 +0200)]
Support transparent textures
Elias Fleckenstein [Mon, 12 Jul 2021 09:38:11 +0000 (11:38 +0200)]
Remove old block mesh after new one is fully added
Elias Fleckenstein [Mon, 12 Jul 2021 09:33:51 +0000 (11:33 +0200)]
Add texture type that includes id, width and height instead of just ID
Elias Fleckenstein [Mon, 12 Jul 2021 09:18:59 +0000 (11:18 +0200)]
Use minecraft constants for physics
Elias Fleckenstein [Mon, 12 Jul 2021 08:56:16 +0000 (10:56 +0200)]
Don't pass callback argument to map_delete function in client destructor
Elias Fleckenstein [Mon, 12 Jul 2021 08:43:58 +0000 (10:43 +0200)]
Use Binary trees for MapSector and MapBlock sorting
This fixes various issues with the map (since the binsearch algorithm was broken), like flickering of blocks and the issue with colliding inside loaded blocks because the binsearch function didn't return the block properly.
It also speeds up the insertion of new blocks and sectors by a lot.
Elias Fleckenstein [Sun, 11 Jul 2021 19:03:21 +0000 (21:03 +0200)]
Add per object wireframe mode