${CMAKE_SOURCE_DIR}
)
-if ("${CMAKE_SYSTEM_NAME}" STREQUAL "FreeBSD")
+if ("${CMAKE_SYSTEM_NAME}" STREQUAL "FreeBSD" OR "${CMAKE_SYSTEM_NAME}" STREQUAL "OpenBSD")
link_directories("/usr/local/lib")
include_directories("/usr/local/include")
endif()
+if ("${CMAKE_SYSTEM_NAME}" STREQUAL "OpenBSD")
+ link_directories("/usr/X11R6/lib")
+ include_directories("/usr/X11R6/include")
+endif()
+
add_compile_options(-Wall -Wextra -Wpedantic -Werror)
set(SOURCES_COMMON
inflate(&stream, Z_NO_FLUSH);
inflateEnd(&stream);
- return stream.total_out == expected_decompressed_size;
+ return (size_t) stream.total_out == expected_decompressed_size;
}
// return true if a player is close enough to a block to access it