]> git.lizzy.rs Git - dragonblocks_alpha.git/history - src
Fix memory bug at shutdown
[dragonblocks_alpha.git] / src /
2022-12-19 Lizzy FleckensteinFix memory bug at shutdown master
2022-12-19 Lizzy FleckensteinProperly deinitialize player inventories
2022-12-19 Lizzy FleckensteinFix memory bug in GUI code
2022-12-19 Lizzy FleckensteinAddress sanitization in debug build
2022-12-09 Lizzy FleckensteinFix memory leak in model.c
2022-07-13 Elias FleckensteinAbort on failed shader program linkage
2022-07-13 Elias FleckensteinImprove diagnostics on GLFW failure
2022-07-13 Elias FleckensteinImprove diagnostics when invoked from incorrect path
2022-07-13 Elias FleckensteinImprove diagnostics when submodules are not updated
2022-07-12 Elias FleckensteinTweak and enable snapshots
2022-07-12 Elias FleckensteinRequest OpenGL 3.3
2022-05-11 Elias FleckensteinMake texture batching optional (for OpenGL 3.3 compat)
2022-04-25 Elias FleckensteinCall dragonnet initializer
2022-04-25 Elias FleckensteinUse MinGW ANSI stdio
2022-04-25 Elias FleckensteinExplicitly link against dl
2022-04-25 Elias FleckensteinAdd Win64 build
2022-04-25 Elias FleckensteinRework structure
2022-04-24 Elias FleckensteinInclude pthread_time on windows for clock_gettime
2022-04-24 Elias FleckensteinUse rand instead of random on windows
2022-04-24 Elias FleckensteinDon't include features.h
2022-04-24 Elias FleckensteinUse portable getline
2022-04-24 Elias FleckensteinUse correct u64 printf fmt
2022-04-24 Elias FleckensteinAdd win32 workaround for signal code
2022-04-24 Elias FleckensteinAllow passing custom paths for library dependencies
2022-04-24 Elias FleckensteinUse Windows-compatible linenoise
2022-04-24 Elias FleckensteinUse proper format for size_t printf
2022-04-24 Elias FleckensteinClient: unify error handling
2022-04-24 Elias FleckensteinFix client terrain crashes and performance
2022-04-22 Elias FleckensteinTrees break if they have no connection to ground
2022-04-20 Elias FleckensteinAdd shovel
2022-04-20 Elias FleckensteinImplement node breaking
2022-04-20 Elias FleckensteinRender own model with depth offset
2022-04-19 Elias FleckensteinAdd items
2022-04-18 Elias FleckensteinAdd node selection box
2022-04-17 Elias FleckensteinUse bilinear filter for skybox textures
2022-04-17 Elias FleckensteinFix boulder shapes: depth-search to ground
2022-04-17 Elias FleckensteinCull liquid faces next to unloaded nodes
2022-04-17 Elias FleckensteinFix find vulcano algorithm
2022-04-17 Elias FleckensteinFix blending issues
2022-04-17 Elias FleckensteinOut of source builds: keep source directory clean
2022-04-17 Elias FleckensteinUse new dragonnet (fixes IPv4/IPv6 problems)
2022-04-17 Elias FleckensteinYou can now see other players
2022-04-15 Elias Fleckensteinrefactoring
2022-02-13 Elias FleckensteinSpeed up logistics of all air mapblocks 0.2.2
2022-02-13 Elias FleckensteinUse thread pool for map generation
2022-02-13 Elias FleckensteinAdd meshgen_threads setting
2022-02-13 Elias FleckensteinFix UB/leaks in server
2022-02-13 Elias FleckensteinFix NULL pointer bug in meshgen
2022-02-13 Elias FleckensteinUse different database files
2022-02-13 Elias FleckensteinUpdate meshgen threads to use queue waiting
2022-02-13 Elias FleckensteinUse dragonstd flags
2022-02-13 Elias FleckensteinAdd vsync setting
2022-02-13 Elias FleckensteinFix problems with release build
2022-02-12 Elias FleckensteinFix incorrect malloc
2022-02-12 Elias FleckensteinUse dragonnet
2022-01-22 Elias FleckensteinFix snapshot build error
2022-01-22 Elias FleckensteinAdd configuration files for client and server
2022-01-19 Elias FleckensteinFragment shader optimizations
2022-01-19 Elias FleckensteinFix spawn hut color 0.2
2022-01-17 Elias FleckensteinDelet fatso trees from da game
2022-01-17 Elias FleckensteinFix trees
2022-01-17 Elias FleckensteinRemove leftover debugging construct
2022-01-17 Elias FleckensteinDisable pedantic warnings
2022-01-17 Elias FleckensteinUse spaces for alignment
2022-01-17 Elias FleckensteinMerge branch 'master' of github.com:dragonblocks/dragon...
2022-01-17 Elias FleckensteinAdd trees
2021-10-29 Elias FleckensteinChange minimum OpenGL version to 4.2.0
2021-10-29 Elias FleckensteinPort to OpenBSD
2021-10-29 Elias FleckensteinPort to FreeBSD
2021-10-01 Elias FleckensteinImprove boulder generation and multiple meshgen threads
2021-10-01 Elias FleckensteinAdd hillyness
2021-10-01 Elias FleckensteinFix blending issues by sorting transparent objects
2021-10-01 Elias FleckensteinMinor fixes to frustum culling
2021-10-01 Elias FleckensteinImplement frustum culling properly
2021-09-30 Elias FleckensteinAdd status message
2021-09-29 Elias FleckensteinAdd grow animation for newly created block meshes
2021-09-29 Elias FleckensteinGenerate spawn hut
2021-09-29 Elias FleckensteinFix boulder generation
2021-09-29 Elias FleckensteinAdd screenshot key
2021-09-29 Elias FleckensteinAdd fog and face culling
2021-09-28 Elias FleckensteinAdd diffuse lighting, improve skybox and add timelapse
2021-09-27 Elias FleckensteinAdd skybox
2021-09-26 Elias FleckensteinAdd daylight cycle
2021-09-25 Elias FleckensteinSave player positions in database
2021-09-25 Elias FleckensteinGenerate random seed & save it to database
2021-09-25 Elias FleckensteinInclude winsock on windows
2021-09-25 Elias FleckensteinRename NODE_INVALID to NODE_UNKNOWN
2021-09-25 Elias FleckensteinPortable endian.h header
2021-09-25 Elias FleckensteinFix out of source build
2021-09-25 Elias FleckensteinReplace HUD by GUI
2021-08-26 Elias FleckensteinRemove GLSL version from debug menu
2021-08-26 Elias FleckensteinFix version detection
2021-08-24 Elias FleckensteinTweak and extend debug info
2021-08-24 Elias FleckensteinMake 3D fragment shader portable
2021-08-24 Elias FleckensteinSimplify database handling
2021-08-24 Elias FleckensteinRename world database to world.sqlite
2021-08-24 Elias FleckensteinMove types to dragontype submodule
2021-08-24 Elias FleckensteinFrustum culling
2021-08-23 Elias FleckensteinImprove batch rendering: Use multiple OpenGL texture...
2021-08-23 Elias FleckensteinRename wetness to humidity
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