]> git.lizzy.rs Git - dragonblocks_alpha.git/commit
Make texture batching optional (for OpenGL 3.3 compat)
authorElias Fleckenstein <eliasfleckenstein@web.de>
Wed, 11 May 2022 15:49:05 +0000 (17:49 +0200)
committerElias Fleckenstein <eliasfleckenstein@web.de>
Wed, 11 May 2022 15:49:05 +0000 (17:49 +0200)
commit6fb0af27566d88c05b33eb54623a77376b3123c1
treefa6925ff41543047d2f059a87aed5e24e3dcb77c
parentf3b659aef47c0c27cd2e023de0a18109765df0e9
Make texture batching optional (for OpenGL 3.3 compat)
26 files changed:
README.md
assets/shaders/3d/terrain/fragment.glsl
build/debug.sh
src/CMakeLists.txt
src/client/client_config.c
src/client/client_config.h
src/client/client_entity.c
src/client/client_inventory.c
src/client/debug_menu.c
src/client/font.c
src/client/game.c
src/client/gl_debug.c [deleted file]
src/client/gl_debug.h [deleted file]
src/client/gui.c
src/client/interact.c
src/client/light.c
src/client/mesh.c
src/client/model.c
src/client/opengl.c [new file with mode: 0644]
src/client/opengl.h [new file with mode: 0644]
src/client/screenshot.c
src/client/shader.c
src/client/sky.c
src/client/terrain_gfx.c
src/client/texture.c
src/client/window.c