]> git.lizzy.rs Git - dragonfireclient.git/log
dragonfireclient.git
2 years agoReduce size of ContentFeatures structure
sfan5 [Mon, 9 May 2022 18:59:28 +0000 (20:59 +0200)]
Reduce size of ContentFeatures structure

On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.

2 years agoGet rid of global buffer that would ruin concurrent MapBlock serialization
sfan5 [Mon, 9 May 2022 18:00:22 +0000 (20:00 +0200)]
Get rid of global buffer that would ruin concurrent MapBlock serialization

2 years agoImprove code in mapblock_mesh.cpp a bit
sfan5 [Mon, 9 May 2022 17:28:27 +0000 (19:28 +0200)]
Improve code in mapblock_mesh.cpp a bit

2 years agoQuantize light frustum calculations (#12357)
x2048 [Mon, 23 May 2022 21:45:18 +0000 (23:45 +0200)]
Quantize light frustum calculations (#12357)

* Quantize light frustum calculations

Reduces shadow flicker

* Fix function name to match conventions

2 years agoFormally drop support for building with upstream Irrlicht
sfan5 [Sat, 21 May 2022 22:52:11 +0000 (00:52 +0200)]
Formally drop support for building with upstream Irrlicht

It stopped working with (at least) the last commit.

2 years agoFix hash implementation for SerializedBlockCache
sfan5 [Sat, 21 May 2022 22:37:58 +0000 (00:37 +0200)]
Fix hash implementation for SerializedBlockCache

2 years agoUse unordered_map instead of map for MapSectors
Richard Try [Mon, 23 May 2022 20:50:49 +0000 (23:50 +0300)]
Use unordered_map instead of map for MapSectors

2 years agoAdd missing concurrency protection in logger (#12325)
paradust7 [Mon, 23 May 2022 20:50:25 +0000 (13:50 -0700)]
Add missing concurrency protection in logger (#12325)

2 years agoFix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy [Mon, 23 May 2022 20:50:10 +0000 (20:50 +0000)]
Fix no_texture.png for unknown nodes with ID < 125 (#12329)

2 years agoDocs: clarify spawn_by for decorations
Zughy [Mon, 23 May 2022 20:49:48 +0000 (22:49 +0200)]
Docs: clarify spawn_by for decorations

2 years agoAdd missing comma in example in lua_api.txt (#12339)
Wuzzy [Sun, 22 May 2022 19:23:04 +0000 (19:23 +0000)]
Add missing comma in example in lua_api.txt (#12339)

2 years agoAdd relative numbers for commands by prepending ~ (#9588)
Wuzzy [Sun, 22 May 2022 14:28:24 +0000 (14:28 +0000)]
Add relative numbers for commands by prepending ~ (#9588)

* Add relative numbers for commands by prepending ~

* Some builtin code cleanup

* Disallow nan and inf in minetest.string_to_area

* Remove unused local variable teleportee (makes Luacheck happy)

* Clean up core.string_to_pos

* Make area parsing less permissive

* Rewrite tests as busted tests

* /time: Fix negative minutes not working

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2 years agoReplace all uses of core::list with std::list (#12313)
paradust7 [Sat, 21 May 2022 22:11:59 +0000 (15:11 -0700)]
Replace all uses of core::list with std::list (#12313)

2 years agoFixes needed to use irrArray backed by std::vector (#12263)
paradust7 [Sat, 21 May 2022 22:11:49 +0000 (15:11 -0700)]
Fixes needed to use irrArray backed by std::vector (#12263)

2 years agoBump IrrlichtMt version in CI
sfan5 [Sat, 21 May 2022 22:11:22 +0000 (00:11 +0200)]
Bump IrrlichtMt version in CI

2 years agoDon't ignore server disconnects in client code
sfan5 [Fri, 6 May 2022 18:13:45 +0000 (20:13 +0200)]
Don't ignore server disconnects in client code

If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.

2 years agoFixes to Android build + option to turn LuaJIT on/off for testing purposes (#12334)
paradust7 [Sat, 21 May 2022 15:48:40 +0000 (08:48 -0700)]
Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#12334)

2 years agoMake no_screenshot image more clear (#12346)
Zughy [Sat, 21 May 2022 15:48:28 +0000 (17:48 +0200)]
Make no_screenshot image more clear (#12346)

2 years agoPatch built-in Lua to fix miscompile on Android (#12347)
paradust7 [Sat, 21 May 2022 15:46:50 +0000 (08:46 -0700)]
Patch built-in Lua to fix miscompile on Android (#12347)

2 years agoOptimize JSON string (de)serialization routines
sfan5 [Sun, 1 May 2022 11:44:42 +0000 (13:44 +0200)]
Optimize JSON string (de)serialization routines

stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible.

2 years agoImprove testSerializeJsonString unit tests
sfan5 [Sun, 1 May 2022 11:43:29 +0000 (13:43 +0200)]
Improve testSerializeJsonString unit tests

this also removes the requirement that / is escaped, there is
no reason for doing so.

2 years agoDeprecate game.conf name, use title instead (#12030)
rubenwardy [Sat, 21 May 2022 15:23:30 +0000 (16:23 +0100)]
Deprecate game.conf name, use title instead (#12030)

2 years agoImprove shadow filters (#12195)
x2048 [Sat, 21 May 2022 14:49:30 +0000 (16:49 +0200)]
Improve shadow filters (#12195)

* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code

2 years agoFix lighting of upright_sprite entities (#12336)
x2048 [Fri, 20 May 2022 20:35:03 +0000 (22:35 +0200)]
Fix lighting of upright_sprite entities (#12336)

Use MeshNode materials to set the light since ReadOnlyMaterials is now false

2 years agoFix lighting of the wield mesh (#12341)
x2048 [Fri, 20 May 2022 20:33:52 +0000 (22:33 +0200)]
Fix lighting of the wield mesh (#12341)

* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh

2 years agoUse std::map instead of core::map (#12301)
paradust7 [Wed, 18 May 2022 10:31:49 +0000 (03:31 -0700)]
Use std::map instead of core::map (#12301)

2 years agoRemove confusing message in keybindings menu
savilli [Tue, 17 May 2022 18:11:08 +0000 (21:11 +0300)]
Remove confusing message in keybindings menu

2 years agoAdd vcs-browser and contribute URLs to Appdata
JakobDev [Tue, 17 May 2022 18:08:32 +0000 (20:08 +0200)]
Add vcs-browser and contribute URLs to Appdata

2 years agoDevTest: Fix broken PNG textures
Wuzzy [Tue, 17 May 2022 18:06:15 +0000 (18:06 +0000)]
DevTest: Fix broken PNG textures

2 years agoInitialize wield mesh color when wield_image is set
Dmitry Kostenko [Sun, 15 May 2022 19:44:55 +0000 (21:44 +0200)]
Initialize wield mesh color when wield_image is set

#12245

2 years agoUse native packer to transfer globals into async env(s)
sfan5 [Mon, 9 May 2022 16:20:10 +0000 (18:20 +0200)]
Use native packer to transfer globals into async env(s)

2 years agoSupport packing arbitrary graphs (#12289)
Jude Melton-Houghton [Tue, 10 May 2022 20:37:33 +0000 (16:37 -0400)]
Support packing arbitrary graphs (#12289)

2 years agoFix cooking and fuel crafts with aliases
Jude Melton-Houghton [Mon, 9 May 2022 22:21:08 +0000 (18:21 -0400)]
Fix cooking and fuel crafts with aliases

2 years agoAdd doc to list breaking changes for the next major release
Zughy [Tue, 10 May 2022 20:36:50 +0000 (22:36 +0200)]
Add doc to list breaking changes for the next major release

2 years agoFix possible unreliable behavior due to uninitialized variables
Octavian [Tue, 10 May 2022 10:34:59 +0000 (13:34 +0300)]
Fix possible unreliable behavior due to uninitialized variables

2 years agoAdd more Prometheus metrics (#12274)
sfan5 [Mon, 9 May 2022 19:20:58 +0000 (21:20 +0200)]
Add more Prometheus metrics (#12274)

2 years agoHUD: Update selection mesh every frame (#12270)
Lars Müller [Mon, 9 May 2022 18:43:47 +0000 (20:43 +0200)]
HUD: Update selection mesh every frame (#12270)

Fixes outdated selection boxes after entity property changes.

2 years agoFix Minetest blaming the wrong mod for errors (#12241)
Lars Müller [Mon, 9 May 2022 18:42:43 +0000 (20:42 +0200)]
Fix Minetest blaming the wrong mod for errors (#12241)

Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).

2 years agoDocs: Recommend `self.name` (#12239)
Lars Müller [Mon, 9 May 2022 18:41:47 +0000 (20:41 +0200)]
Docs: Recommend `self.name` (#12239)

2 years agoConsolidate some data structures in MapBlockMesh
sfan5 [Fri, 6 May 2022 07:54:04 +0000 (09:54 +0200)]
Consolidate some data structures in MapBlockMesh

2 years agoCache serialized mapblocks during sending
sfan5 [Thu, 5 May 2022 20:03:49 +0000 (22:03 +0200)]
Cache serialized mapblocks during sending

This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes

2 years agoitem_entity: Cache collisionbox for use in on_step
sfan5 [Thu, 5 May 2022 18:49:57 +0000 (20:49 +0200)]
item_entity: Cache collisionbox for use in on_step

I don't have absolute numbers but if calls to get_properties() take up
30%+ of on_step() execution time that's bound to matter.

2 years agoFix mapblock geometry optimisation not working
ROllerozxa [Sat, 7 May 2022 17:41:11 +0000 (19:41 +0200)]
Fix mapblock geometry optimisation not working

Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type

2 years agoRemove unused variable WARN_INIT
Zughy [Sun, 8 May 2022 17:11:15 +0000 (19:11 +0200)]
Remove unused variable WARN_INIT

2 years agoEnable dependencies when enabling modpacks (#12202)
Jude Melton-Houghton [Sun, 8 May 2022 15:21:59 +0000 (11:21 -0400)]
Enable dependencies when enabling modpacks (#12202)

2 years agoFix enabling of dependencies with identical names (#12253)
Jude Melton-Houghton [Sun, 8 May 2022 13:14:14 +0000 (09:14 -0400)]
Fix enabling of dependencies with identical names (#12253)

2 years agoFix mods not being recursively enabled
rubenwardy [Sun, 8 May 2022 13:01:32 +0000 (14:01 +0100)]
Fix mods not being recursively enabled

Fixes #12290

2 years agoFix texture packs showing as "Nil (enabled)" in Content tab
rubenwardy [Sat, 7 May 2022 22:05:24 +0000 (23:05 +0100)]
Fix texture packs showing as "Nil (enabled)" in Content tab

Fixes #12285

2 years agoAdd benchmarks for json string serialize/deserialize (#12258)
paradust7 [Fri, 6 May 2022 20:17:16 +0000 (13:17 -0700)]
Add benchmarks for json string serialize/deserialize (#12258)

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoEnable chat clickable weblinks by default (#12115)
Froggo [Fri, 6 May 2022 20:15:16 +0000 (15:15 -0500)]
Enable chat clickable weblinks by default (#12115)

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2 years agoBump IrrlichtMt to 1.9.0mt5 in CI
sfan5 [Fri, 6 May 2022 12:45:59 +0000 (14:45 +0200)]
Bump IrrlichtMt to 1.9.0mt5 in CI

2 years agoDeclare all bundled libs as static
sfan5 [Fri, 6 May 2022 12:42:56 +0000 (14:42 +0200)]
Declare all bundled libs as static

Otherwise it can happen that these are built as shared depending on the
options passed to CMake, which obviously isn't intended.

2 years agoSort out some issues with our CI setup
sfan5 [Sun, 1 May 2022 12:44:48 +0000 (14:44 +0200)]
Sort out some issues with our CI setup

* add missing apt-get update where needed
* move some jobs to run on ubuntu-20.04
* update actions plugins to latest
* speed up the job that runs multiplayer tests

2 years agoFix Windows Visual Studio actions (#11176)
LoneWolfHT [Wed, 4 May 2022 21:55:02 +0000 (14:55 -0700)]
Fix Windows Visual Studio actions (#11176)

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2 years agoAvoid rendering invisible faces of simple nodeboxes (#12262)
x2048 [Wed, 4 May 2022 21:44:55 +0000 (23:44 +0200)]
Avoid rendering invisible faces of simple nodeboxes (#12262)

* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type

Fixes #6409

2 years agohud_get: Return precision field for waypoints (#12215)
Lars Müller [Wed, 4 May 2022 18:55:20 +0000 (20:55 +0200)]
hud_get: Return precision field for waypoints (#12215)

2 years agoguiScalingFilter: Fix most memory leaks (#12256)
SmallJoker [Wed, 4 May 2022 18:55:13 +0000 (20:55 +0200)]
guiScalingFilter: Fix most memory leaks (#12256)

Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.

2 years agoMake logging cost free when there is no output target (#12247)
paradust7 [Wed, 4 May 2022 18:55:01 +0000 (11:55 -0700)]
Make logging cost free when there is no output target (#12247)

The logging streams now do almost no work when there is no output target for them.

For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.

2 years agoAdd vector.combine (#11920)
Lars Müller [Wed, 4 May 2022 11:44:14 +0000 (13:44 +0200)]
Add vector.combine (#11920)

2 years agoContentDB: Fix ungraceful crash on aliases when list download fails
rubenwardy [Mon, 25 Apr 2022 19:43:09 +0000 (20:43 +0100)]
ContentDB: Fix ungraceful crash on aliases when list download fails

Fixes #12267 and fixes #12154

2 years agoFix broken FPS/dtime counters in debug info
sfan5 [Tue, 3 May 2022 18:14:34 +0000 (20:14 +0200)]
Fix broken FPS/dtime counters in debug info

was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b

2 years agoAsync environment for mods to do concurrent tasks (#11131)
sfan5 [Mon, 2 May 2022 18:55:04 +0000 (20:55 +0200)]
Async environment for mods to do concurrent tasks (#11131)

2 years agoFix synchronization issue at thread start
sfan5 [Sat, 30 Apr 2022 14:04:19 +0000 (16:04 +0200)]
Fix synchronization issue at thread start

If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex

2 years agoRefactor some Lua API functions in preparation for async env
sfan5 [Sat, 9 Apr 2022 12:47:59 +0000 (14:47 +0200)]
Refactor some Lua API functions in preparation for async env

2 years agoReorganize some builtin functions in preparation for async env
sfan5 [Sat, 9 Apr 2022 11:53:32 +0000 (13:53 +0200)]
Reorganize some builtin functions in preparation for async env

2 years agoRemove some unused variable from Lua class wrappers
sfan5 [Fri, 8 Apr 2022 13:52:22 +0000 (15:52 +0200)]
Remove some unused variable from Lua class wrappers

2 years agoAdd German translation to AppData file (#12161)
JakobDev [Mon, 2 May 2022 16:22:23 +0000 (18:22 +0200)]
Add German translation to AppData file (#12161)

2 years agoInitialize wield mesh colors when changing item. (#12254)
x2048 [Sun, 1 May 2022 15:21:00 +0000 (17:21 +0200)]
Initialize wield mesh colors when changing item. (#12254)

Fixes #12245

2 years agoDeal with compiler warnings
sfan5 [Thu, 28 Apr 2022 18:53:15 +0000 (20:53 +0200)]
Deal with compiler warnings

2 years agoEnable additional warning flags
sfan5 [Thu, 28 Apr 2022 18:26:54 +0000 (20:26 +0200)]
Enable additional warning flags

also make them work with the RelWithDebInfo build type

2 years agoRun automated tests when lua files change (#12184)
x2048 [Sat, 30 Apr 2022 13:54:07 +0000 (15:54 +0200)]
Run automated tests when lua files change (#12184)

* Run automated tests when lua files change

* skip busted on devtest

* use newer build env

* Add .luacheckrc for games/devetest

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoUpdate mods_here.txt to mention installing mods via CDB (#11876)
qwerty123a2 [Fri, 29 Apr 2022 16:15:19 +0000 (02:15 +1000)]
Update mods_here.txt to mention installing mods via CDB (#11876)

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2 years agoClean up some auth packet handling related code
sfan5 [Wed, 27 Apr 2022 17:55:13 +0000 (19:55 +0200)]
Clean up some auth packet handling related code

2 years agoFix password changing getting stuck if wrong password is entered once
sfan5 [Wed, 27 Apr 2022 17:32:51 +0000 (19:32 +0200)]
Fix password changing getting stuck if wrong password is entered once

2 years agoApply disallow_empty_password to password changes too
sfan5 [Wed, 27 Apr 2022 17:10:03 +0000 (19:10 +0200)]
Apply disallow_empty_password to password changes too

2 years agoFix race condition in registration leading to duplicate create_auth calls
sfan5 [Wed, 27 Apr 2022 17:00:49 +0000 (19:00 +0200)]
Fix race condition in registration leading to duplicate create_auth calls

2 years agoRefactor local time getter functions (#12221)
Oblomov [Thu, 28 Apr 2022 16:53:33 +0000 (18:53 +0200)]
Refactor local time getter functions (#12221)

This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).

Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).

The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().

(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.)

2 years agoRemove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7 [Thu, 28 Apr 2022 16:52:19 +0000 (09:52 -0700)]
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)

 Keep code and use version check instead, for backwards compatibility

2 years agoShow unknown node in debug screen (#12230)
Wuzzy [Thu, 28 Apr 2022 16:51:46 +0000 (16:51 +0000)]
Show unknown node in debug screen (#12230)

2 years agoDevTest: Fix armorball sprite (#12228)
Wuzzy [Thu, 28 Apr 2022 16:51:16 +0000 (16:51 +0000)]
DevTest: Fix armorball sprite (#12228)

2 years agoSupport CSS Color Module Level 4 (#12204)
Lars Müller [Wed, 27 Apr 2022 21:00:02 +0000 (23:00 +0200)]
Support CSS Color Module Level 4 (#12204)

2 years agoFix texture packs not showing as enabled in mainmenu
rubenwardy [Sun, 24 Apr 2022 21:59:19 +0000 (22:59 +0100)]
Fix texture packs not showing as enabled in mainmenu

Fixes #12219

2 years agoFix invalid queued package element and path (#12218)
Alex [Sun, 24 Apr 2022 21:49:07 +0000 (14:49 -0700)]
Fix invalid queued package element and path (#12218)

2 years agoDevTest: Add more test weapons and armorball modes (#11870)
Wuzzy [Sun, 24 Apr 2022 21:48:50 +0000 (21:48 +0000)]
DevTest: Add more test weapons and armorball modes (#11870)

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoFix worldaligned textures
Giuseppe Bilotta [Sun, 24 Apr 2022 10:26:06 +0000 (12:26 +0200)]
Fix worldaligned textures

As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c
introduces a regression in worldalign textures.

The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.

Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.

2 years agoFix some textures not being sent correctly to older clients
Giuseppe Bilotta [Sat, 23 Apr 2022 16:04:38 +0000 (18:04 +0200)]
Fix some textures not being sent correctly to older clients

Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)

2 years agoFix typo: vector.check() ought to be vector.check(v)
Lars Müller [Sun, 24 Apr 2022 19:10:03 +0000 (21:10 +0200)]
Fix typo: vector.check() ought to be vector.check(v)

2 years agoUse mod names/titles instead of technical names (#12192)
olive [Sun, 24 Apr 2022 19:09:11 +0000 (20:09 +0100)]
Use mod names/titles instead of technical names (#12192)

2 years agoBuiltin: Allow to revoke unknown privileges
SmallJoker [Sun, 24 Apr 2022 19:08:33 +0000 (21:08 +0200)]
Builtin: Allow to revoke unknown privileges

2 years agoFix some debug info showing despite being disabled in the UI (#12205)
Lars Müller [Thu, 21 Apr 2022 19:45:47 +0000 (21:45 +0200)]
Fix some debug info showing despite being disabled in the UI (#12205)

2 years agoUpdate docs to reference CSS Color Module Level 3
Lars Müller [Thu, 21 Apr 2022 10:39:39 +0000 (12:39 +0200)]
Update docs to reference CSS Color Module Level 3

as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either

2 years agoFix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7 [Sat, 16 Apr 2022 16:50:59 +0000 (09:50 -0700)]
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)

Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.

2 years agoSend chat error when attemping to /set a secure setting (#12193)
olive [Sat, 16 Apr 2022 16:50:36 +0000 (17:50 +0100)]
Send chat error when attemping to /set a secure setting (#12193)

Attempting to /set a secure setting will now say that is disallowed.
Previously this would shut down the server.
Reading secure settings via /set is still allowed.

2 years agoupright_sprite: Fix walk animation in first person (#12194)
SmallJoker [Fri, 15 Apr 2022 16:55:08 +0000 (18:55 +0200)]
upright_sprite: Fix walk animation in first person (#12194)

2 years agoImplement shadow offsets for the new SM distortion function (#12191)
x2048 [Thu, 14 Apr 2022 20:49:30 +0000 (22:49 +0200)]
Implement shadow offsets for the new SM distortion function (#12191)

* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders

2 years agoFix item entity Z-fighting
Lars Mueller [Mon, 4 Apr 2022 13:19:04 +0000 (15:19 +0200)]
Fix item entity Z-fighting

2 years agoRemove unneeded ObjectRef setter return values (#12179)
Lars Müller [Sun, 10 Apr 2022 21:20:51 +0000 (23:20 +0200)]
Remove unneeded ObjectRef setter return values (#12179)

2 years agoDon't test overflow behavior for VoxelArea extents
ShadowNinja [Fri, 8 Apr 2022 01:54:33 +0000 (21:54 -0400)]
Don't test overflow behavior for VoxelArea extents

2 years agoRemove generate-texture-normals.sh
ShadowNinja [Sun, 3 Apr 2022 16:52:23 +0000 (12:52 -0400)]
Remove generate-texture-normals.sh

Minetest does not use normal maps any more.

2 years agoFix typo and update settings files
ShadowNinja [Tue, 1 Feb 2022 01:01:20 +0000 (20:01 -0500)]
Fix typo and update settings files