If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
infostream << "Client::peerAdded(): peer->id="
<< peer->id << std::endl;
}
+
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream << "Client::deletingPeer(): "
"Server Peer is getting deleted "
<< "(timeout=" << timeout << ")" << std::endl;
- if (timeout) {
- m_access_denied = true;
+ m_access_denied = true;
+ if (timeout)
m_access_denied_reason = gettext("Connection timed out.");
- }
+ else
+ m_access_denied_reason = gettext("Connection aborted (protocol error?).");
}
/*