Scene* levelScene = newScene();
for (size_t z = 0; z < levelGrid.depth; ++z) {
- for (size_t x = 0; x < levelGrid.depth; ++x) {
+ for (size_t x = 0; x < levelGrid.width; ++x) {
Scene* blockScene = newScene();
translate(&blockScene->transform, (Vector3D) { .x = x * BLOCKGRID_CELL_SIZE,
.y = 0.0f,