]> git.lizzy.rs Git - shadowclad.git/blob - player.h
Move assets into assets/ directory
[shadowclad.git] / player.h
1 #ifndef PLAYER_H_
2 #define PLAYER_H_
3
4 #include <GL/gl.h>
5
6 #include "assimp_types.h"
7
8 typedef struct {
9         const AiScene* sceneData;
10         GLuint* textureIds;
11 } PlayerCharacter;
12
13 void spawnPlayer();
14
15 #endif