]> git.lizzy.rs Git - shadowclad.git/blob - player.c
Move assets into assets/ directory
[shadowclad.git] / player.c
1 #include "asset.h"
2 #include "level.h"
3 #include "logger.h"
4 #include "player.h"
5
6 PlayerCharacter playerCharacter = { .sceneData = NULL,
7                                     .textureIds = NULL };
8
9 static AiVector3D playerPos;
10
11
12
13 void initPlayer() {
14         playerCharacter.sceneData = importScene("assets/playercharacter.3ds");
15         // TODO import textures
16 }
17
18 void spawnPlayer() {
19         playerPos = playerSpawnPos;
20 }