]> git.lizzy.rs Git - xdecor.git/commitdiff
Chess: Add checkmate system
authorJean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Fri, 24 Aug 2018 17:38:49 +0000 (19:38 +0200)
committerJean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Fri, 24 Aug 2018 20:08:19 +0000 (22:08 +0200)
src/chess.lua

index 13814309fe69fc2f81231926871e693831e249ce..f6784bbca0d5d17cc27167fa4028ad4efb6b4ad2 100644 (file)
@@ -12,9 +12,85 @@ local function xy_to_index(x, y)
        return x + y * 8 + 1
 end
 
+local function get_square(a, b)
+       return (a * 8) - (8 - b)
+end
+
 local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
 local letters = {'A','B','C','D','E','F','G','H'}
 
+local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
+local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
+
+local bishopThreats = {true,  false, true,  false, false, true,  false, true}
+local rookThreats   = {false, true,  false, true,  true,  false, true,  false}
+local queenThreats  = {true,  true,  true,  true,  true,  true,  true,  true}
+local kingThreats   = {true,  true,  true,  true,  true,  true,  true,  true}
+
+local function king_attack(color, idx, inv)
+       local threatDetected = false
+       local kill           = color == "white"
+       local pawnThreats    = {kill, false, kill, false, false, not kill, false, not kill}
+
+       for dir = 1, 8 do
+               if not threatDetected then
+                       local col, row = index_to_xy(idx)
+                       col, row = col + 1, row + 1
+
+                       for step = 1, 8 do
+                               row = row + rowDirs[dir]
+                               col = col + colDirs[dir]
+
+                               if row >= 1 and row <= 8 and col >= 1 and col <= 8 then
+                                       local square            = get_square(row, col)
+                                       local square_name       = inv:get_stack("board", square):get_name()
+                                       local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
+
+                                       if piece then
+                                               if pieceColor ~= color then
+                                                       if piece == "bishop" and bishopThreats[dir] then
+                                                               threatDetected = true
+                                                       elseif piece == "rook" and rookThreats[dir] then
+                                                               threatDetected = true
+                                                       elseif piece == "queen" and queenThreats[dir] then
+                                                               threatDetected = true
+                                                       else
+                                                               if step == 1 then
+                                                                       if piece == "pawn" and pawnThreats[dir] then
+                                                                               threatDetected = true
+                                                                       end
+                                                                       if piece == "king" and kingThreats[dir] then
+                                                                               threatDetected = true
+                                                                       end
+                                                               end
+                                                       end
+                                               end
+                                               break
+                                       end
+                               end
+                       end
+               end
+       end
+
+       return threatDetected
+end
+
+local function locate_kings(inv)
+       local Bidx, Widx
+       for i = 1, 64 do
+               local piece, color = inv:get_stack("board", i):get_name():match(":(%w+)_(%w+)")
+               if piece == "king" then
+                       if color == "black" then
+                               Bidx = i
+                       else
+                               Widx = i
+                       end
+               end
+       end
+
+       return Bidx, Widx
+end
+
 local pieces = {
        "realchess:rook_black_1",
        "realchess:knight_black_1",
@@ -74,18 +150,67 @@ local fs = [[
 ]] ..  "tablecolumns[image," .. pieces_str ..
                ";text;color;text;color;text;image," .. pieces_str .. "]"
 
+local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
+       local moves           = meta:get_string("moves")
+       local pieceFrom_s     = pieceFrom:match(":(%w+_%w+)")
+       local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
+       local pieceTo_si_id   = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or ""
+
+       local coordFrom = letters[from_x + 1] .. math.abs(from_y - 8)
+       local coordTo   = letters[to_x   + 1] .. math.abs(to_y   - 8)
+
+       local new_moves = pieceFrom_si_id .. "," ..
+               coordFrom .. "," ..
+                       (pieceTo ~= "" and "#33FF33" or "#FFFFFF") .. ", > ,#FFFFFF," ..
+               coordTo .. "," ..
+               (pieceTo ~= "" and pieceTo_si_id or "69") .. "," ..
+               moves
+
+       meta:set_string("moves", new_moves)
+end
+
+local function get_eaten_list(meta, pieceTo, pieceTo_s)
+       local eaten = meta:get_string("eaten")
+       if pieceTo ~= "" then
+               eaten = eaten .. pieceTo_s .. ","
+       end
+
+       meta:set_string("eaten", eaten)
+
+       local eaten_t   = string.split(eaten, ",")
+       local eaten_img = ""
+
+       local a, b = 0, 0
+       for i = 1, #eaten_t do
+               local is_white = eaten_t[i]:sub(-5,-1) == "white"
+               local X = (is_white and a or b) % 4
+               local Y = ((is_white and a or b) % 16 - X) / 4
+
+               if is_white then
+                       a = a + 1
+               else
+                       b = b + 1
+               end
+
+               eaten_img = eaten_img ..
+                       "image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," ..
+                                   ((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
+       end
+
+       meta:set_string("eaten_img", eaten_img)
+end
+
 function realchess.init(pos)
        local meta = minetest.get_meta(pos)
-       local inv = meta:get_inventory()
+       local inv  = meta:get_inventory()
 
        meta:set_string("formspec", fs)
        meta:set_string("infotext", "Chess Board")
        meta:set_string("playerBlack", "")
        meta:set_string("playerWhite", "")
-       meta:set_string("lastMove", "")
-       meta:set_string("winner", "")
+       meta:set_string("lastMove",    "")
 
-       meta:set_int("lastMoveTime", 0)
+       meta:set_int("lastMoveTime",   0)
        meta:set_int("castlingBlackL", 1)
        meta:set_int("castlingBlackR", 1)
        meta:set_int("castlingWhiteL", 1)
@@ -103,56 +228,59 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                return 0
        end
 
-       local playerName = player:get_player_name()
-       local meta = minetest.get_meta(pos)
-
-       if meta:get_string("winner") ~= "" then
-               return 0
-       end
-
-       local inv = meta:get_inventory()
-       local pieceFrom = inv:get_stack(from_list, from_index):get_name()
-       local pieceTo = inv:get_stack(to_list, to_index):get_name()
-       local lastMove = meta:get_string("lastMove")
-       local thisMove -- will replace lastMove when move is legal
+       local meta        = minetest.get_meta(pos)
+       local playerName  = player:get_player_name()
+       local inv         = meta:get_inventory()
+       local pieceFrom   = inv:get_stack(from_list, from_index):get_name()
+       local pieceTo     = inv:get_stack(to_list, to_index):get_name()
+       local lastMove    = meta:get_string("lastMove")
        local playerWhite = meta:get_string("playerWhite")
        local playerBlack = meta:get_string("playerBlack")
+       local thisMove    -- Will replace lastMove when move is legal
 
        if pieceFrom:find("white") then
                if playerWhite ~= "" and playerWhite ~= playerName then
                        minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays white pieces!")
                        return 0
                end
+
                if lastMove ~= "" and lastMove ~= "black" then
                        return 0
                end
+
                if pieceTo:find("white") then
                        -- Don't replace pieces of same color
                        return 0
                end
+
                playerWhite = playerName
                thisMove = "white"
+
        elseif pieceFrom:find("black") then
                if playerBlack ~= "" and playerBlack ~= playerName then
                        minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays black pieces!")
                        return 0
                end
+
                if lastMove ~= "" and lastMove ~= "white" then
                        return 0
                end
+
                if pieceTo:find("black") then
                        -- Don't replace pieces of same color
                        return 0
                end
+
                playerBlack = playerName
                thisMove = "black"
        end
 
-       -- DETERMINISTIC MOVING
+       -- MOVE LOGIC
 
        local from_x, from_y = index_to_xy(from_index)
-       local to_x, to_y = index_to_xy(to_index)
+       local to_x, to_y     = index_to_xy(to_index)
 
+       -- PAWN
        if pieceFrom:sub(11,14) == "pawn" then
                if thisMove == "white" then
                        local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
@@ -181,12 +309,14 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                                return 0
                        end
 
-                       -- if x not changed,
-                       --   ensure that destination cell is empty
-                       -- elseif x changed one unit left or right
-                       --   ensure the pawn is killing opponent piece
-                       -- else
-                       --   move is not legal - abort
+                       --[[
+                            if x not changed
+                                 ensure that destination cell is empty
+                            elseif x changed one unit left or right
+                                 ensure the pawn is killing opponent piece
+                            else
+                                 move is not legal - abort
+                       ]]
 
                        if from_x == to_x then
                                if pieceTo ~= "" then
@@ -227,12 +357,14 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                                return 0
                        end
 
-                       -- if x not changed,
-                       --   ensure that destination cell is empty
-                       -- elseif x changed one unit left or right
-                       --   ensure the pawn is killing opponent piece
-                       -- else
-                       --   move is not legal - abort
+                       --[[
+                            if x not changed
+                                 ensure that destination cell is empty
+                            elseif x changed one unit left or right
+                                 ensure the pawn is killing opponent piece
+                            else
+                                 move is not legal - abort
+                       ]]
 
                        if from_x == to_x then
                                if pieceTo ~= "" then
@@ -249,20 +381,21 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                        return 0
                end
 
+       -- ROOK
        elseif pieceFrom:sub(11,14) == "rook" then
                if from_x == to_x then
-                       -- moving vertically
+                       -- Moving vertically
                        if from_y < to_y then
-                               -- moving down
-                               -- ensure that no piece disturbs the way
+                               -- Moving down
+                               -- Ensure that no piece disturbs the way
                                for i = from_y + 1, to_y - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        else
-                               -- mocing up
-                               -- ensure that no piece disturbs the way
+                               -- Mocing up
+                               -- Ensure that no piece disturbs the way
                                for i = to_y + 1, from_y - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
                                                return 0
@@ -270,7 +403,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                                end
                        end
                elseif from_y == to_y then
-                       -- mocing horizontally
+                       -- Mocing horizontally
                        if from_x < to_x then
                                -- mocing right
                                -- ensure that no piece disturbs the way
@@ -280,8 +413,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                                        end
                                end
                        else
-                               -- mocing left
-                               -- ensure that no piece disturbs the way
+                               -- Mocing left
+                               -- Ensure that no piece disturbs the way
                                for i = to_x + 1, from_x - 1 do
                                        if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
                                                return 0
@@ -289,7 +422,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                                end
                        end
                else
-                       -- attempt to move arbitrarily -> abort
+                       -- Attempt to move arbitrarily -> abort
                        return 0
                end
 
@@ -301,49 +434,51 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                        end
                end
 
+       -- KNIGHT
        elseif pieceFrom:sub(11,16) == "knight" then
-               -- get relative pos
+               -- Get relative pos
                local dx = from_x - to_x
                local dy = from_y - to_y
 
-               -- get absolute values
+               -- Get absolute values
                if dx < 0 then dx = -dx end
                if dy < 0 then dy = -dy end
 
-               -- sort x and y
+               -- Sort x and y
                if dx > dy then dx, dy = dy, dx end
 
-               -- ensure that dx == 1 and dy == 2
+               -- Ensure that dx == 1 and dy == 2
                if dx ~= 1 or dy ~= 2 then
                        return 0
                end
-               -- just ensure that destination cell does not contain friend piece
-               -- ^ it was done already thus everything ok
+               -- Just ensure that destination cell does not contain friend piece
+               -- ^ It was done already thus everything ok
 
+       -- BISHOP
        elseif pieceFrom:sub(11,16) == "bishop" then
-               -- get relative pos
+               -- Get relative pos
                local dx = from_x - to_x
                local dy = from_y - to_y
 
-               -- get absolute values
+               -- Get absolute values
                if dx < 0 then dx = -dx end
                if dy < 0 then dy = -dy end
 
-               -- ensure dx and dy are equal
+               -- Ensure dx and dy are equal
                if dx ~= dy then return 0 end
 
                if from_x < to_x then
                        if from_y < to_y then
-                               -- moving right-down
-                               -- ensure that no piece disturbs the way
+                               -- Moving right-down
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        else
-                               -- moving right-up
-                               -- ensure that no piece disturbs the way
+                               -- Moving right-up
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
                                                return 0
@@ -352,15 +487,15 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                        end
                else
                        if from_y < to_y then
-                               -- moving left-down
-                               -- ensure that no piece disturbs the way
+                               -- Moving left-down
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        else
-                               -- moving left-up
+                               -- Moving left-up
                                -- ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
@@ -370,31 +505,32 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                        end
                end
 
+       -- QUEEN
        elseif pieceFrom:sub(11,15) == "queen" then
                local dx = from_x - to_x
                local dy = from_y - to_y
 
-               -- get absolute values
+               -- Get absolute values
                if dx < 0 then dx = -dx end
                if dy < 0 then dy = -dy end
 
-               -- ensure valid relative move
+               -- Ensure valid relative move
                if dx ~= 0 and dy ~= 0 and dx ~= dy then
                        return 0
                end
 
                if from_x == to_x then
                        if from_y < to_y then
-                               -- goes down
-                               -- ensure that no piece disturbs the way
+                               -- Goes down
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        else
-                               -- goes up
-                               -- ensure that no piece disturbs the way
+                               -- Goes up
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
                                                return 0
@@ -403,24 +539,24 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                        end
                elseif from_x < to_x then
                        if from_y == to_y then
-                               -- goes right
-                               -- ensure that no piece disturbs the way
+                               -- Goes right
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        elseif from_y < to_y then
-                               -- goes right-down
-                               -- ensure that no piece disturbs the way
+                               -- Goes right-down
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        else
-                               -- goes right-up
-                               -- ensure that no piece disturbs the way
+                               -- Goes right-up
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
                                                return 0
@@ -429,24 +565,24 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                        end
                else
                        if from_y == to_y then
-                               -- goes left
-                               -- ensure that no piece disturbs the way and destination cell does
+                               -- Goes left
+                               -- Ensure that no piece disturbs the way and destination cell does
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        elseif from_y < to_y then
-                               -- goes left-down
-                               -- ensure that no piece disturbs the way
+                               -- Goes left-down
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
                                                return 0
                                        end
                                end
                        else
-                               -- goes left-up
-                               -- ensure that no piece disturbs the way
+                               -- Goes left-up
+                               -- Ensure that no piece disturbs the way
                                for i = 1, dx - 1 do
                                        if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
                                                return 0
@@ -455,6 +591,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                        end
                end
 
+       -- KING
        elseif pieceFrom:sub(11,14) == "king" then
                local dx = from_x - to_x
                local dy = from_y - to_y
@@ -504,6 +641,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                                                                return 0
                                                        end
                                                end
+
                                                inv:set_stack(from_list, 1, "")
                                                inv:set_stack(from_list, 3, "realchess:rook_black_1")
                                                check = false
@@ -518,6 +656,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                                                                return 0
                                                        end
                                                end
+
                                                inv:set_stack(from_list, 6, "realchess:rook_black_2")
                                                inv:set_stack(from_list, 8, "")
                                                check = false
@@ -527,98 +666,57 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
                end
 
                if check then
-                       if dx < 0 then dx = -dx end
-                       if dy < 0 then dy = -dy end
-                       if dx > 1 or dy > 1 then return 0 end
+                       if dx < 0 then
+                               dx = -dx
+                       end
+
+                       if dy < 0 then
+                               dy = -dy
+                       end
+
+                       if dx > 1 or dy > 1 then
+                               return 0
+                       end
                end
 
                if thisMove == "white" then
                        meta:set_int("castlingWhiteL", 0)
                        meta:set_int("castlingWhiteR", 0)
+
+                       local whiteAttacked = king_attack("white", to_index, inv)
+                       if whiteAttacked then
+                               return 0
+                       end
+
                elseif thisMove == "black" then
                        meta:set_int("castlingBlackL", 0)
                        meta:set_int("castlingBlackR", 0)
+
+                       local blackAttacked = king_attack("black", to_index, inv)
+                       if blackAttacked then
+                               return 0
+                       end
                end
        end
 
-       meta:set_string("playerWhite", playerWhite)
-       meta:set_string("playerBlack", playerBlack)
        lastMove = thisMove
+
        meta:set_string("lastMove", lastMove)
        meta:set_int("lastMoveTime", minetest.get_gametime())
+       meta:set_string("playerWhite", playerWhite)
+       meta:set_string("playerBlack", playerBlack)
 
-       if pieceTo:sub(11,14) == "king" then
-               meta:set_string("winner", thisMove)
-       end
-
-       local moves = meta:get_string("moves")
-       local pieceFrom_s = pieceFrom:match(":(%w+_%w+)")
-       local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
-       local pieceTo_s = pieceTo_s ~= "" and pieceTo:match(":(%w+_%w+)") or ""
-       local pieceTo_si_id = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or ""
-
-       moves = pieceFrom_si_id .. "," ..
-               letters[from_x + 1] .. (from_y + 1) .. "," ..
-                       (pieceTo ~= "" and "#33FF33" or "#FFFFFF") .. ", > ,#FFFFFF," ..
-               letters[to_x + 1] .. (to_y + 1) .. "," ..
-               (pieceTo ~= "" and pieceTo_si_id or "69") .. "," ..
-               moves
-
-       meta:set_string("moves", moves)
-
-       local eaten = meta:get_string("eaten")
-       if pieceTo ~= "" then
-               eaten = eaten .. pieceTo_s .. ","
-       end
-
-       meta:set_string("eaten", eaten)
-
-       local eaten_t = string.split(eaten, ",")
-       local eaten_img = ""
-
-       local a, b = 0, 0
-       for i = 1, #eaten_t do
-               local is_white = eaten_t[i]:sub(-5,-1) == "white"
-               local X = (is_white and a or b) % 4
-               local Y = ((is_white and a or b) % 16 - X) / 4
-
-               if is_white then
-                       a = a + 1
-               else
-                       b = b + 1
-               end
-
-               eaten_img = eaten_img ..
-                       "image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," ..
-                                   ((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
-       end
-
-       local black_win = lastMove == "black" and pieceTo:sub(11,14) == "king"
-       local white_win = lastMove == "white" and pieceTo:sub(11,14) == "king"
-
-       local formspec = fs ..
-               "label[2,0.3;" .. (black_win and
-                                  minetest.colorize("#00FF00", playerBlack .. " has win") or
-                                  minetest.colorize("#000001",
-                                       (lastMove == "white" and playerBlack ~= "" and not white_win) and
-                                        playerBlack .. "..." or playerBlack)) .. "]" ..
-               "label[2,9.15;" .. (white_win and
-                                   minetest.colorize("#00FF00", playerWhite .. " has win") or
-                                   minetest.colorize("#000001",
-                                       (lastMove == "black" and playerWhite ~= "" and not black_win) and
-                                        playerWhite .. "..." or playerWhite)) .. "]" ..
-               "table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
-               eaten_img
-
-       meta:set_string("formspec", formspec)
+       local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
+       get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
+       get_eaten_list(meta, pieceTo, pieceTo_s)
 
        return 1
 end
 
 local function timeout_format(timeout_limit)
        local time_remaining = timeout_limit - minetest.get_gametime()
-       local minutes = math.floor(time_remaining / 60)
-       local seconds = time_remaining % 60
+       local minutes        = math.floor(time_remaining / 60)
+       local seconds        = time_remaining % 60
 
        if minutes == 0 then
                return seconds .. " sec."
@@ -628,30 +726,31 @@ local function timeout_format(timeout_limit)
 end
 
 function realchess.fields(pos, _, fields, sender)
-       local playerName = sender:get_player_name()
-       local meta = minetest.get_meta(pos)
+       local playerName    = sender:get_player_name()
+       local meta          = minetest.get_meta(pos)
        local timeout_limit = meta:get_int("lastMoveTime") + 300
-       local playerWhite = meta:get_string("playerWhite")
-       local playerBlack = meta:get_string("playerBlack")
-       local lastMoveTime = meta:get_int("lastMoveTime")
+       local playerWhite   = meta:get_string("playerWhite")
+       local playerBlack   = meta:get_string("playerBlack")
+       local lastMoveTime  = meta:get_int("lastMoveTime")
        if fields.quit then return end
 
-       -- timeout is 5 min. by default for resetting the game (non-players only)
+       -- Timeout is 5 min. by default for resetting the game (non-players only)
        if fields.new then
                if (playerWhite == playerName or playerBlack == playerName) then
                        realchess.init(pos)
-               else
-                       minetest.chat_send_player(playerName, chat_prefix ..
-                               "You can't reset the chessboard, a game has been started.\n" ..
-                               "If you are not a current player, try again in " ..
+
+               elseif lastMoveTime ~= 0 then
+                       if minetest.get_gametime() >= timeout_limit and
+                                       (playerWhite ~= playerName or playerBlack ~= playerName) then
+                               realchess.init(pos)
+                       else
+                               minetest.chat_send_player(playerName, chat_prefix ..
+                                       "You can't reset the chessboard, a game has been started. " ..
+                                       "If you aren't a current player, try again in " ..
                                        timeout_format(timeout_limit))
+                       end
                end
        end
-
-       if fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
-                       (playerWhite ~= playerName or playerBlack ~= playerName) then
-               realchess.init(pos)
-       end
 end
 
 function realchess.dig(pos, player)
@@ -659,22 +758,48 @@ function realchess.dig(pos, player)
                return false
        end
 
-       local meta = minetest.get_meta(pos)
-       local playerName = player:get_player_name()
+       local meta          = minetest.get_meta(pos)
+       local playerName    = player:get_player_name()
        local timeout_limit = meta:get_int("lastMoveTime") + 300
-       local lastMoveTime = meta:get_int("lastMoveTime")
+       local lastMoveTime  = meta:get_int("lastMoveTime")
 
-       -- timeout is 5 min. by default for digging the chessboard (non-players only)
+       -- Timeout is 5 min. by default for digging the chessboard (non-players only)
        return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
                minetest.chat_send_player(playerName, chat_prefix ..
-                               "You can't dig the chessboard, a game has been started.\n" ..
+                               "You can't dig the chessboard, a game has been started. " ..
                                "Reset it first if you're a current player, or dig it again in " ..
                                timeout_format(timeout_limit))
 end
 
 function realchess.on_move(pos, from_list, from_index)
-       local inv = minetest.get_meta(pos):get_inventory()
+       local meta = minetest.get_meta(pos)
+       local inv  = minetest.get_meta(pos):get_inventory()
        inv:set_stack(from_list, from_index, '')
+
+       local black_king_idx, white_king_idx = locate_kings(inv)
+       local black_king_attacked = king_attack("black", black_king_idx, inv)
+       local white_king_attacked = king_attack("white", white_king_idx, inv)
+
+       local playerWhite = meta:get_string("playerWhite")
+       local playerBlack = meta:get_string("playerBlack")
+
+       local moves       = meta:get_string("moves")
+       local eaten_img   = meta:get_string("eaten_img")
+       local lastMove    = meta:get_string("lastMove")
+       local turnBlack   = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and
+                           playerBlack .. "..." or playerBlack)
+       local turnWhite   = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
+                           playerWhite .. "..." or playerWhite)
+       local check_s     = minetest.colorize("#FF0000", "\\[check\\]")
+
+       local formspec = fs ..
+               "label[1.9,0.3;"  .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
+               "label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
+               "table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
+               eaten_img
+
+       meta:set_string("formspec", formspec)
+
        return false
 end