]> git.lizzy.rs Git - xdecor.git/commitdiff
Style cleaning
authorJPG <jeanpatrick.guerrero@gmail.com>
Sat, 28 Jan 2017 15:24:35 +0000 (16:24 +0100)
committerJPG <jeanpatrick.guerrero@gmail.com>
Sat, 28 Jan 2017 15:24:35 +0000 (16:24 +0100)
src/nodes.lua
src/workbench.lua

index dddfe4c61ba357ca88a4d113cfd61d0ab7e3c2e4..bdfdc3c8ddf1990fe61b2e8991f9ac7167ec8668 100644 (file)
@@ -172,27 +172,29 @@ for _, c in pairs({"red"}) do  -- Add more curtains colors simply here
                description = c:gsub("^%l", string.upper).." Curtain",
                walkable = false,
                tiles = {"wool_white.png^[colorize:"..c..":170"},
-               inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
+               inventory_image = "wool_white.png^[colorize:"..c..
+                       ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
                wield_image = "wool_white.png^[colorize:"..c..":170",
                drawtype = "signlike",
                paramtype2 = "wallmounted",
                groups = {dig_immediate=3, flammable=3},
                selection_box = {type="wallmounted"},
-               on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+               on_rightclick = function(pos, node, _, itemstack)
                        minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
                        return itemstack
                end
        })
 
        xdecor.register("curtain_open_"..c, {
-               tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
+               tiles = {"wool_white.png^[colorize:"..c..
+                        ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
                drawtype = "signlike",
                paramtype2 = "wallmounted",
                walkable = false,
                groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
                selection_box = {type="wallmounted"},
                drop = "xdecor:curtain_"..c,
-               on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+               on_rightclick = function(pos, node, _, itemstack)
                        minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
                        return itemstack
                end
@@ -200,8 +202,8 @@ for _, c in pairs({"red"}) do  -- Add more curtains colors simply here
 
        minetest.register_craft({
                output = "xdecor:curtain_"..c.." 4",
-               recipe = { {"", "wool:"..c, ""},
-                          {"", "wool:"..c, ""} }
+               recipe = {{"", "wool:"..c, ""},
+                         {"", "wool:"..c, ""}}
        })
 end
 
@@ -225,7 +227,10 @@ xdecor.register("cushion_block", {
        groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
 })
 
-local function door_access(name) return name:find("prison") end
+local function door_access(name)
+       return name:find("prison")
+end
+
 local xdecor_doors = {
        japanese = {
                {"group:wood", "default:paper"},
@@ -313,7 +318,7 @@ xdecor.register("lantern", {
        paramtype2 = "wallmounted",
        walkable = false,
        groups = {snappy=3, attached_node=1},
-       tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
+       tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
        selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
 })
 
@@ -342,8 +347,8 @@ for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
 
        minetest.register_craft({
                output = "xdecor:potted_"..f,
-               recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
-                          {"", "default:clay_brick", ""} }
+               recipe = {{"default:clay_brick", "flowers:"..f,
+                          "default:clay_brick"}, {"", "default:clay_brick", ""}}
        })
 end
 
@@ -367,8 +372,10 @@ xdecor.register("painting_1", {
        node_placement_prediction = "",
        on_place = function(itemstack, placer, pointed_thing)
                local num = math.random(4)
-               local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
-               if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
+               local leftover = minetest.item_place_node(
+                       ItemStack("xdecor:painting_"..num), placer, pointed_thing)
+               if leftover:get_count() == 0 and
+                               not minetest.setting_getbool("creative_mode") then
                        itemstack:take_item()
                end
                return itemstack
@@ -381,7 +388,8 @@ for i = 2, 4 do
                paramtype2 = "wallmounted",
                drop = "xdecor:painting_1",
                sunlight_propagates = true,
-               groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
+               groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
+                         attached_node=1, not_in_creative_inventory=1},
                sounds = default.node_sound_wood_defaults(),
                node_box = painting_box
        })
@@ -402,6 +410,7 @@ xdecor.register("stonepath", {
 })
 
 local function register_hard_node(name, desc, def)
+       def = def or {}
        xdecor.register(name, {
                description = desc,
                tiles = {"xdecor_"..name..".png"},
@@ -410,13 +419,13 @@ local function register_hard_node(name, desc, def)
        })
 end
 
-register_hard_node("cactusbrick", "Cactus Brick", {})
-register_hard_node("coalstone_tile", "Coal Stone Tile", {})
-register_hard_node("desertstone_tile", "Desert Stone Tile", {})
-register_hard_node("hard_clay", "Hardened Clay", {})
-register_hard_node("moonbrick", "Moon Brick", {})
-register_hard_node("stone_tile", "Stone Tile", {})
-register_hard_node("stone_rune", "Runestone", {})
+register_hard_node("cactusbrick", "Cactus Brick")
+register_hard_node("coalstone_tile", "Coal Stone Tile")
+register_hard_node("desertstone_tile", "Desert Stone Tile")
+register_hard_node("hard_clay", "Hardened Clay")
+register_hard_node("moonbrick", "Moon Brick")
+register_hard_node("stone_tile", "Stone Tile")
+register_hard_node("stone_rune", "Runestone")
 register_hard_node("packed_ice", "Packed Ice", {
        groups = {cracky=1, puts_out_fire=1},
        sounds = default.node_sound_glass_defaults()
@@ -474,4 +483,3 @@ xdecor.register("woodframed_glass", {
        groups = {cracky=2, oddly_breakable_by_hand=1},
        sounds = default.node_sound_glass_defaults()
 })
-
index 32e0eb858957576e9b403a7eebf7c5224382fc12..79ba691f722eb9efe55ae66c29eae0209f3bdeab 100644 (file)
@@ -2,11 +2,12 @@ local workbench = {}
 WB = {}
 screwdriver = screwdriver or {}
 local min, ceil = math.min, math.ceil
+local registered_nodes = minetest.registered_nodes
 
 -- Nodes allowed to be cut
 -- Only the regular, solid blocks without metas or explosivity can be cut
 local nodes = {}
-for node, def in pairs(minetest.registered_nodes) do
+for node, def in pairs(registered_nodes) do
        if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
           (def.groups.cracky or def.groups.choppy) and
           not def.on_construct and
@@ -77,10 +78,11 @@ end
 
 function workbench:get_output(inv, input, name)
        local output = {}
-       for _, n in pairs(self.defs) do
-               local count = min(n[2] * input:get_count(), input:get_stack_max())
-               local item = name.."_"..n[1]
-               if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
+       for i=1, #self.defs do
+               local nbox = self.defs[i]
+               local count = min(nbox[2] * input:get_count(), input:get_stack_max())
+               local item = name.."_"..nbox[1]
+               item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
                output[#output+1] = item.." "..count
        end
        inv:set_list("forms", output)
@@ -117,7 +119,8 @@ local formspecs = {
 }
 
 function workbench:set_formspec(meta, id)
-       meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
+       meta:set_string("formspec",
+                       "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
                        formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
 end
 
@@ -136,10 +139,11 @@ function workbench.construct(pos)
 end
 
 function workbench.fields(pos, _, fields)
+       if fields.quit then return end
        local meta = minetest.get_meta(pos)
-       if     fields.back    then workbench:set_formspec(meta, 1)
-       elseif fields.craft   then workbench:set_formspec(meta, 2)
-       elseif fields.storage then workbench:set_formspec(meta, 3) end
+       workbench:set_formspec(meta, fields.back    and 1 or
+                                    fields.craft   and 2 or
+                                    fields.storage and 3)
 end
 
 function workbench.dig(pos)
@@ -172,7 +176,7 @@ function workbench.put(_, listname, _, stack)
        local stackname = stack:get_name()
        if (listname == "tool" and stack:get_wear() > 0 and
            workbench:repairable(stackname)) or
-          (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
+          (listname == "input" and registered_nodes[stackname.."_cube"]) or
           (listname == "hammer" and stackname == "xdecor:hammer") or
            listname == "storage" then
                return stack:get_count()
@@ -243,7 +247,7 @@ xdecor.register("workbench", {
 for _, d in pairs(workbench.defs) do
 for i=1, #nodes do
        local node = nodes[i]
-       local def = minetest.registered_nodes[node]
+       local def = registered_nodes[node]
 
        if d[3] then
                local groups = {}
@@ -257,7 +261,7 @@ for i=1, #nodes do
                end
 
                if def.tiles then
-                       if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
+                       if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
                                tiles = def.tiles
                        else
                                tiles = {def.tiles[1]}
@@ -266,7 +270,7 @@ for i=1, #nodes do
                        tiles = {def.tile_images[1]}
                end
 
-               if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
+               if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
                        stairs.register_stair_and_slab(node:match(":(.*)"), node,
                                groups, tiles, def.description.." Stair",
                                def.description.." Slab", def.sounds)
@@ -288,4 +292,3 @@ for i=1, #nodes do
        end
 end
 end
-