end
end
+function signs_lib.check_for_floor(pointed_thing)
+ if pointed_thing.above.x == pointed_thing.under.x
+ and pointed_thing.above.z == pointed_thing.under.z
+ and pointed_thing.above.y > pointed_thing.under.y then
+ return true
+ end
+end
+
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
local def = minetest.registered_items[itemstack:get_name()]
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 6})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 4})
end
if locked then
local meta = minetest.get_meta(pos)