1 // Code generated by cmdno.sh; DO NOT EDIT.
5 func (*AOCmdProps) aoCmdNo() uint8 { return 0 }
6 func (*AOCmdPos) aoCmdNo() uint8 { return 1 }
7 func (*AOCmdTextureMod) aoCmdNo() uint8 { return 2 }
8 func (*AOCmdSprite) aoCmdNo() uint8 { return 3 }
9 func (*AOCmdHP) aoCmdNo() uint8 { return 4 }
10 func (*AOCmdArmorGroups) aoCmdNo() uint8 { return 5 }
11 func (*AOCmdAnim) aoCmdNo() uint8 { return 6 }
12 func (*AOCmdBonePos) aoCmdNo() uint8 { return 7 }
13 func (*AOCmdAttach) aoCmdNo() uint8 { return 8 }
14 func (*AOCmdPhysOverride) aoCmdNo() uint8 { return 9 }
15 func (*AOCmdSpawnInfant) aoCmdNo() uint8 { return 11 }
16 func (*AOCmdAnimSpeed) aoCmdNo() uint8 { return 12 }
18 var newAOMsg = map[uint8]func() AOMsg{
19 0: func() AOMsg { return new(AOCmdProps) },
20 1: func() AOMsg { return new(AOCmdPos) },
21 2: func() AOMsg { return new(AOCmdTextureMod) },
22 3: func() AOMsg { return new(AOCmdSprite) },
23 4: func() AOMsg { return new(AOCmdHP) },
24 5: func() AOMsg { return new(AOCmdArmorGroups) },
25 6: func() AOMsg { return new(AOCmdAnim) },
26 7: func() AOMsg { return new(AOCmdBonePos) },
27 8: func() AOMsg { return new(AOCmdAttach) },
28 9: func() AOMsg { return new(AOCmdPhysOverride) },
29 11: func() AOMsg { return new(AOCmdSpawnInfant) },
30 12: func() AOMsg { return new(AOCmdAnimSpeed) },