// Code generated by cmdno.sh; DO NOT EDIT. package mt func (*AOCmdProps) aoCmdNo() uint8 { return 0 } func (*AOCmdPos) aoCmdNo() uint8 { return 1 } func (*AOCmdTextureMod) aoCmdNo() uint8 { return 2 } func (*AOCmdSprite) aoCmdNo() uint8 { return 3 } func (*AOCmdHP) aoCmdNo() uint8 { return 4 } func (*AOCmdArmorGroups) aoCmdNo() uint8 { return 5 } func (*AOCmdAnim) aoCmdNo() uint8 { return 6 } func (*AOCmdBonePos) aoCmdNo() uint8 { return 7 } func (*AOCmdAttach) aoCmdNo() uint8 { return 8 } func (*AOCmdPhysOverride) aoCmdNo() uint8 { return 9 } func (*AOCmdSpawnInfant) aoCmdNo() uint8 { return 11 } func (*AOCmdAnimSpeed) aoCmdNo() uint8 { return 12 } var newAOMsg = map[uint8]func() AOMsg{ 0: func() AOMsg { return new(AOCmdProps) }, 1: func() AOMsg { return new(AOCmdPos) }, 2: func() AOMsg { return new(AOCmdTextureMod) }, 3: func() AOMsg { return new(AOCmdSprite) }, 4: func() AOMsg { return new(AOCmdHP) }, 5: func() AOMsg { return new(AOCmdArmorGroups) }, 6: func() AOMsg { return new(AOCmdAnim) }, 7: func() AOMsg { return new(AOCmdBonePos) }, 8: func() AOMsg { return new(AOCmdAttach) }, 9: func() AOMsg { return new(AOCmdPhysOverride) }, 11: func() AOMsg { return new(AOCmdSpawnInfant) }, 12: func() AOMsg { return new(AOCmdAnimSpeed) }, }