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1 Minetest
2 ========
3
4 ![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
9
10 Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Table of Contents
20 ------------------
21
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
24 3. [Paths](#paths)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
28 7. [Docker](#docker)
29 8. [Version Scheme](#version-scheme)
30
31
32 Further documentation
33 ----------------------
34 - Website: https://minetest.net/
35 - Wiki: https://wiki.minetest.net/
36 - Developer wiki: https://dev.minetest.net/
37 - Forum: https://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
40
41 Default controls
42 ----------------
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
45
46 | Button                        | Action                                                         |
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse                    | Look around                                                    |
49 | W, A, S, D                    | Move                                                           |
50 | Space                         | Jump/move up                                                   |
51 | Shift                         | Sneak/move down                                                |
52 | Q                             | Drop itemstack                                                 |
53 | Shift + Q                     | Drop single item                                               |
54 | Left mouse button             | Dig/punch/take item                                            |
55 | Right mouse button            | Place/use                                                      |
56 | Shift + right mouse button    | Build (without using)                                          |
57 | I                             | Inventory menu                                                 |
58 | Mouse wheel                   | Select item                                                    |
59 | 0-9                           | Select item                                                    |
60 | Z                             | Zoom (needs zoom privilege)                                    |
61 | T                             | Chat                                                           |
62 | /                             | Command                                                        |
63 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
64 | R                             | Enable/disable full range view                                 |
65 | +                             | Increase view range                                            |
66 | -                             | Decrease view range                                            |
67 | K                             | Enable/disable fly mode (needs fly privilege)                  |
68 | P                             | Enable/disable pitch move mode                                 |
69 | J                             | Enable/disable fast mode (needs fast privilege)                |
70 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
71 | E                             | Aux1 (Move fast in fast mode. Games may add special features)  |
72 | C                             | Cycle through camera modes                                     |
73 | V                             | Cycle through minimap modes                                    |
74 | Shift + V                     | Change minimap orientation                                     |
75 | F1                            | Hide/show HUD                                                  |
76 | F2                            | Hide/show chat                                                 |
77 | F3                            | Disable/enable fog                                             |
78 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
79 | F5                            | Cycle through debug information screens                        |
80 | F6                            | Cycle through profiler info screens                            |
81 | F10                           | Show/hide console                                              |
82 | F12                           | Take screenshot                                                |
83
84 Paths
85 -----
86 Locations:
87
88 * `bin`   - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user`  - User-created modifiable data
91
92 Where each location is on each platform:
93
94 * Windows .zip / RUN_IN_PLACE source:
95     * `bin`   = `bin`
96     * `share` = `.`
97     * `user`  = `.`
98 * Windows installed:
99     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
100     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101     * `user`  = `%APPDATA%\Minetest` or `%MINETEST_USER_PATH%`
102 * Linux installed:
103     * `bin`   = `/usr/bin`
104     * `share` = `/usr/share/minetest`
105     * `user`  = `~/.minetest` or `$MINETEST_USER_PATH`
106 * macOS:
107     * `bin`   = `Contents/MacOS`
108     * `share` = `Contents/Resources`
109     * `user`  = `Contents/User` or `~/Library/Application Support/minetest` or `$MINETEST_USER_PATH`
110
111 Worlds can be found as separate folders in: `user/worlds/`
112
113 Configuration file
114 ------------------
115 - Default location:
116     `user/minetest.conf`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119     `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
122
123 Command-line options
124 --------------------
125 - Use `--help`
126
127 Compiling
128 ---------
129 ### Compiling on GNU/Linux
130
131 #### Dependencies
132
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC        | 5.1+    | or Clang 3.5+ |
136 | CMake      | 3.5+    |            |
137 | IrrlichtMt | -       | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
138 | Freetype   | 2.0+    |            |
139 | SQLite3    | 3+      |            |
140 | Zstd       | 1.0+    |            |
141 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
142 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
143 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
144
145 For Debian/Ubuntu users:
146
147     sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
148
149 For Fedora users:
150
151     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libpng-devel libjpeg-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
152
153 For Arch users:
154
155     sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
156
157 For Alpine users:
158
159     sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
160
161 #### Download
162
163 You can install Git for easily keeping your copy up to date.
164 If you don’t want Git, read below on how to get the source without Git.
165 This is an example for installing Git on Debian/Ubuntu:
166
167     sudo apt install git
168
169 For Fedora users:
170
171     sudo dnf install git
172
173 For Arch users:
174         
175         sudo pacman -S git
176
177 For Alpine users:
178
179         sudo apk add git
180
181 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
182
183     git clone --depth 1 https://github.com/minetest/minetest.git
184     cd minetest
185
186 Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
187
188     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
189
190 Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
191
192     git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
193
194 Download source, without using Git:
195
196     wget https://github.com/minetest/minetest/archive/master.tar.gz
197     tar xf master.tar.gz
198     cd minetest-master
199
200 Download Minetest Game, without using Git:
201
202     cd games/
203     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
204     tar xf master.tar.gz
205     mv minetest_game-master minetest_game
206     cd ..
207
208 Download IrrlichtMt, without using Git:
209
210     cd lib/
211     wget https://github.com/minetest/irrlicht/archive/master.tar.gz
212     tar xf master.tar.gz
213     mv irrlicht-master irrlichtmt
214     cd ..
215
216 #### Build
217
218 Build a version that runs directly from the source directory:
219
220     cmake . -DRUN_IN_PLACE=TRUE
221     make -j$(nproc)
222
223 Run it:
224
225     ./bin/minetest
226
227 - Use `cmake . -LH` to see all CMake options and their current state.
228 - If you want to install it system-wide (or are making a distribution package),
229   you will want to use `-DRUN_IN_PLACE=FALSE`.
230 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
231 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
232 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
233   - Debug build is slower, but gives much more useful output in a debugger.
234 - If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.
235   - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`.
236
237 - Minetest will use the IrrlichtMt package that is found first, given by the following order:
238   1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
239   2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
240   3. Installation of IrrlichtMt in the system-specific library paths
241   4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
242   - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
243
244 ### CMake options
245
246 General options and their default values:
247
248     BUILD_CLIENT=TRUE          - Build Minetest client
249     BUILD_SERVER=FALSE         - Build Minetest server
250     BUILD_UNITTESTS=TRUE       - Build unittest sources
251     BUILD_BENCHMARKS=FALSE     - Build benchmark sources
252     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
253         Release                - Release build
254         Debug                  - Debug build
255         SemiDebug              - Partially optimized debug build
256         RelWithDebInfo         - Release build with debug information
257         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
258     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
259     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
260     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
261     ENABLE_GLES=OFF            - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
262     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
263     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
264     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
265     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
266     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
267     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
268     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
269     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
270     ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
271     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
272     ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
273     INSTALL_DEVTEST=FALSE      - Whether the Development Test game should be installed alongside Minetest
274     USE_GPROF=FALSE            - Enable profiling using GProf
275     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
276     ENABLE_TOUCH=FALSE         - Enable Touchscreen support (requires support by IrrlichtMt)
277
278 Library specific options:
279
280     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
281     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
282     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
283     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
284     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
285     EXTRA_DLL                       - Only on Windows; optional paths to additional DLLs that should be packaged
286     FREETYPE_INCLUDE_DIR_freetype2  - Directory that contains files such as ftimage.h
287     FREETYPE_INCLUDE_DIR_ft2build   - Directory that contains ft2build.h
288     FREETYPE_LIBRARY                - Path to libfreetype.a/libfreetype.so/freetype.lib
289     FREETYPE_DLL                    - Only on Windows; path to libfreetype-6.dll
290     GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
291     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains libintl.h
292     GETTEXT_LIBRARY                 - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
293     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
294     ICONV_LIBRARY                   - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
295     IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
296     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h (usable for server build only)
297     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
298     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
299     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
300     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
301     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
302     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
303     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
304     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
305     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
306     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
307     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
308     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
309     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
310     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
311     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
312     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
313     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
314     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
315     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
316     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
317     VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
318     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
319     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
320     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
321     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
322     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
323     ZSTD_DLL                        - Only on Windows; path to libzstd.dll
324     ZSTD_INCLUDE_DIR                - Directory that contains zstd.h
325     ZSTD_LIBRARY                    - Path to libzstd.a/libzstd.so/ztd.lib
326
327 ### Compiling on Windows using MSVC
328
329 ### Requirements
330
331 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
332 - [CMake](https://cmake.org/download/)
333 - [vcpkg](https://github.com/Microsoft/vcpkg)
334 - [Git](https://git-scm.com/downloads)
335
336 ### Compiling and installing the dependencies
337
338 It is highly recommended to use vcpkg as package manager.
339
340 After you successfully built vcpkg you can easily install the required libraries:
341 ```powershell
342 vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
343 ```
344
345 - **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
346 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
347 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
348 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
349 - `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
350
351 There are other optional libraries, but they are not tested if they can build and link correctly.
352
353 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
354
355 ### Compile Minetest
356
357 #### a) Using the vcpkg toolchain and CMake GUI
358 1. Start up the CMake GUI
359 2. Select **Browse Source...** and select DIR/minetest
360 3. Select **Browse Build...** and select DIR/minetest-build
361 4. Select **Configure**
362 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
363 6. Choose **Specify toolchain file for cross-compiling**
364 7. Click **Next**
365 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
366 9. Click Finish
367 10. Wait until cmake have generated the cash file
368 11. If there are any errors, solve them and hit **Configure**
369 12. Click **Generate**
370 13. Click **Open Project**
371 14. Compile Minetest inside Visual studio.
372
373 #### b) Using the vcpkg toolchain and the commandline
374
375 Run the following script in PowerShell:
376
377 ```powershell
378 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
379 cmake --build . --config Release
380 ```
381 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
382
383 ### Windows Installer using WiX Toolset
384
385 Requirements:
386 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
387 * [WiX Toolset](https://wixtoolset.org/)
388
389 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
390
391 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
392
393 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
394 It may take some minutes to generate the installer.
395
396 ### Compiling on MacOS
397
398 #### Requirements
399 - [Homebrew](https://brew.sh/)
400 - [Git](https://git-scm.com/downloads)
401
402 Install dependencies with homebrew:
403
404 ```
405 brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
406 ```
407
408 #### Download
409
410 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
411
412 ```bash
413 git clone --depth 1 https://github.com/minetest/minetest.git
414 cd minetest
415 ```
416
417 Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
418
419 ```
420 git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
421 ```
422
423 Download Minetest's fork of Irrlicht:
424
425 ```
426 git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
427 ```
428
429 #### Build
430
431 ```bash
432 mkdir build
433 cd build
434
435 cmake .. \
436     -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
437     -DCMAKE_FIND_FRAMEWORK=LAST \
438     -DCMAKE_INSTALL_PREFIX=../build/macos/ \
439     -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
440
441 make -j$(sysctl -n hw.logicalcpu)
442 make install
443 ```
444
445 #### Run
446
447 ```
448 open ./build/macos/minetest.app
449 ```
450
451 Docker
452 ------
453 We provide Minetest server Docker images using the GitLab mirror registry.
454
455 Images are built on each commit and available using the following tag scheme:
456
457 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
458 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
459 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
460
461 If you want to test it on a Docker server you can easily run:
462
463         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
464
465 If you want to use it in a production environment you should use volumes bound to the Docker host
466 to persist data and modify the configuration:
467
468         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
469
470 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
471
472 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
473
474 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
475
476
477 Version scheme
478 --------------
479 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
480
481 - Major is incremented when the release contains breaking changes, all other
482 numbers are set to 0.
483 - Minor is incremented when the release contains new non-breaking features,
484 patch is set to 0.
485 - Patch is incremented when the release only contains bugfixes and very
486 minor/trivial features considered necessary.
487
488 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
489 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
490 Prior to that we used `previous_version-dev`.