# Key for dropping the currently selected item.
keymap_drop (Drop item key) key KEY_KEY_Q
+# Key for swapping items between main hand and offhand.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_swap_offhand (Swap hand items) key KEY_KEY_F
+
# Key to use view zoom when possible.
keymap_zoom (View zoom key) key KEY_KEY_Z
void processItemSelection(u16 *new_playeritem);
void dropSelectedItem(bool single_item = false);
+ void swapOffhand();
void openInventory();
void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove();
{
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem(isKeyDown(KeyType::SNEAK));
+ } else if (wasKeyDown(KeyType::SWAP_OFFHAND)) {
+ swapOffhand();
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
toggleAutoforward();
} else if (wasKeyDown(KeyType::BACKWARD)) {
}
+void Game::swapOffhand()
+{
+
+ IMoveAction *a = new IMoveAction();
+ a->count = 0;
+ a->from_inv.setCurrentPlayer();
+ a->from_list = "main";
+ a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
+ a->to_inv.setCurrentPlayer();
+ a->to_list = "offhand";
+ a->to_i = 0;
+
+ ItemStack selected;
+ client->getEnv().getLocalPlayer()->getWieldedItem(&selected, nullptr);
+
+ if (selected.name == "") {
+ auto tmp_list = a->from_list;
+ auto tmp_i = a->from_i;
+ a->from_list = a->to_list;
+ a->from_i = a->to_i;
+ a->to_list = tmp_list;
+ a->to_i = tmp_i;
+ }
+
+ client->inventoryAction(a);
+}
+
+
void Game::openInventory()
{
/*
"- %s: place/use\n"
"- %s: sneak/climb down\n"
"- %s: drop item\n"
+ "- %s: swap hand items\n"
"- %s: inventory\n"
"- Mouse: turn/look\n"
"- Mouse wheel: select item\n"
GET_KEY_NAME(keymap_place),
GET_KEY_NAME(keymap_sneak),
GET_KEY_NAME(keymap_drop),
+ GET_KEY_NAME(keymap_swap_offhand),
GET_KEY_NAME(keymap_inventory),
GET_KEY_NAME(keymap_chat)
);
key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
key[KeyType::DROP] = getKeySetting("keymap_drop");
+ key[KeyType::SWAP_OFFHAND] = getKeySetting("keymap_swap_offhand");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
// Other
DROP,
+ SWAP_OFFHAND,
INVENTORY,
CHAT,
CMD,
settings->setDefault("keymap_dig", "KEY_LBUTTON");
settings->setDefault("keymap_place", "KEY_RBUTTON");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
+ settings->setDefault("keymap_swap_offhand", "KEY_KEY_F");
settings->setDefault("keymap_zoom", "KEY_KEY_Z");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
settings->setDefault("keymap_aux1", "KEY_KEY_E");
GUI_ID_KEY_CONSOLE_BUTTON,
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON,
+ GUI_ID_KEY_SWAP_OFFHAND_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_HOTBAR_PREV_BUTTON,
GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
+ this->add_key(GUI_ID_KEY_SWAP_OFFHAND_BUTTON, wgettext("Swap hand items"), "keymap_swap_offhand");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");