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-DRAGONBLOCKS BEDROCK EDITION
-Written in C++
-An Open Source Project by Elias Fleckenstein
-
-1. General
- 1.1. What this is about
- Dragonblocks originaly was a Browsergame I made that should be some kind of 2D Minetest (Minetest (www.minetest.net) is a game similar to Minecraft, except Minetest is free & open source and is meant to be modded). The JavaScript Edition is hosted at www.dragonblocks.tk and further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition.
- 1.2. Version
- This is the Dragonblocks Bedrock Edition 3.0.
- 1.4. Bugs
- Please Report Bugs to eliasfleckenstein@web.de.
- 1.5. License
- Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
- MA 02110-1301, USA.
-
-2. Starting the Game
- 2.1. Platform Compability
- This Game was developed on linux, therefore following instructions are only for linux users, basically because I have no idea how to
- port the game to other platforms. Feel free to add building instructions for other systems over github.
- 2.3. Download
- You can download the game using git:
- $ git clone https://
- 2.2. Dependencies:
- You need Freeglut, OpenGl, Cmake, Liblua and Libpng.
- If you are on Debian/Ubuntu You can install them over apt:
- $ sudo apt install liblua5.3-dev freeglut3-dev libgl1-mesa-dev cmake libpng-dev
- 2.3. Building
- to Build dragonblocks run:
- $ cd dragonblocks
- $ cmake .
- $ make
- 2.4. Exectute
- 2.4.1. Run-In-Place
- Invoke dragonblocks by typing:
- $ cd dragonblocks
- $ bin/dragonblocks --worldname <your_worldname>
- To see a list of worlds do:
- $ bin/dragonblocks --worldlist
- You can select a world from this list or create a new one.
- For more info run:
- $ bin/dragonblocks --help
- 2.4.2. Installation
- You can install dragonblocks by doing:
- $ sudo ./install.sh
- It will copy the dragonblocks directory to /usr/share/dragonblocks and place a script in
- /usr/bin/dragonblocks that starts dragonblocks.
-
-3. Developing
- 3.1. The Lua Modding API
- If you want to add a lua file to the game, place it in the game folder and add a dofile() in game/init.lua
- Note: The lua api currently consists of only two functions. If you want to add something I'm open to ideas or code.
- dragonblocks.register_node(obj)
- Register a new node
- obj has to contain:
- name: string - the itemstring. It should follow the convention "modulename:nodename"
- texture: string - the texture path. Textures should be placed in the textures folder and have to be 16 x 16 px.
- obj can contain:
- stable: boolean - Nodes like water or air are unstable. [default = true]
- hidden: boolean - The Node will be hidden in the invenotry. [default = false]
- translucent: boolean - Whether the node's texture should be transparent. [default = false]
- dragonblocks.log(text)
- Log something.
- 3.2. The C++ API
- The C++ API is probably to big to explain here, but if you do C++ you should understand it. In case you have questions, feel free to ask them on github. You can also contribute code if you want.