weather_intake = nil
weather = nil
weather_type = nil
-running_send = nil
player_movement_state = nil
nether = nil
aether = nil
-run = nil
name = nil
+
function initialize_all()
--declare globals for now
weather_intake = minetest.mod_channel_join("weather_intake")
weather = minetest.mod_channel_join("weather_nodes")
weather_type = minetest.mod_channel_join("weather_type")
- running_send = minetest.mod_channel_join("running_send")
player_movement_state = minetest.mod_channel_join(name..":player_movement_state")
- nether = minetest.mod_channel_join("nether_teleporters")
- aether = minetest.mod_channel_join("aether_teleporters")
+ nether = minetest.mod_channel_join(name..":nether_teleporters")
+ aether = minetest.mod_channel_join(name..":aether_teleporters")
--next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
--not into seperate mods because that is unnecessary and cumbersome
end
--receive the server states
-minetest.register_on_modchannel_message(function(channel_name, sender, message)
- if channel_name == name..":receive_player_movement_state" then
- running = message
- end
-end)
+--minetest.register_on_modchannel_message(function(channel_name, sender, message)
+-- if channel_name == name..":receive_player_movement_state" then
+-- running = message
+-- end
+--end)
--check player's input on the "up" key
minetest.register_globalstep(function(dtime)