nether = nil
aether = nil
run = nil
-
+name = nil
function initialize_all()
--declare globals for now
weather_intake = minetest.mod_channel_join("weather_intake")
weather = minetest.mod_channel_join("weather_nodes")
weather_type = minetest.mod_channel_join("weather_type")
running_send = minetest.mod_channel_join("running_send")
- player_movement_state = minetest.mod_channel_join("player.player_movement_state")
+ player_movement_state = minetest.mod_channel_join(name..":player_movement_state")
nether = minetest.mod_channel_join("nether_teleporters")
aether = minetest.mod_channel_join("aether_teleporters")
local function recursive_startup_attempt()
local ready_to_go = minetest.localplayer
if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
+ name = minetest.localplayer:get_name()
--good to begin
initialize_all()
else
--receive the server states
minetest.register_on_modchannel_message(function(channel_name, sender, message)
- if channel_name == "player.player_movement_state" then
+ if channel_name == name..":receive_player_movement_state" then
running = message
end
end)