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OpenGL3: Drop always-zero vSpecularColor from the shaders
[irrlicht.git] / media / Shaders / Solid.vsh
2023-04-07 numzeroOpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 numzeroOpenGL3: Drop unused material property uniforms
2023-04-06 sfan5Merge branch 'opengl3' of https://github.com/numberZero...
2023-03-25 numzeroAdd shaders for COpenGL3DriverBase