]> git.lizzy.rs Git - irrlicht.git/commit
Add shaders for COpenGL3DriverBase
authornumzero <numzer0@yandex.ru>
Sat, 25 Mar 2023 08:05:40 +0000 (11:05 +0300)
committernumzero <numzer0@yandex.ru>
Sat, 25 Mar 2023 08:10:05 +0000 (11:10 +0300)
commit28d0e0644cea3ba03f52980be26f5b178d13561f
treebe260cfada63b4dfab7fcbe1a8f6c1612e1e9213
parentd97d1708d68a98c039db8a06c4110bfc961d3fb1
Add shaders for COpenGL3DriverBase

Currently, they are identical to OGLES2 shaders, except of version specification.
18 files changed:
media/Shaders/DetailMap.fsh [new file with mode: 0644]
media/Shaders/LightmapAdd.fsh [new file with mode: 0644]
media/Shaders/LightmapModulate.fsh [new file with mode: 0644]
media/Shaders/OneTextureBlend.fsh [new file with mode: 0644]
media/Shaders/Reflection2Layer.fsh [new file with mode: 0644]
media/Shaders/Reflection2Layer.vsh [new file with mode: 0644]
media/Shaders/Renderer2D.fsh [new file with mode: 0644]
media/Shaders/Renderer2D.vsh [new file with mode: 0644]
media/Shaders/Renderer2D_noTex.fsh [new file with mode: 0644]
media/Shaders/Solid.fsh [new file with mode: 0644]
media/Shaders/Solid.vsh [new file with mode: 0644]
media/Shaders/Solid2.vsh [new file with mode: 0644]
media/Shaders/Solid2Layer.fsh [new file with mode: 0644]
media/Shaders/SphereMap.fsh [new file with mode: 0644]
media/Shaders/SphereMap.vsh [new file with mode: 0644]
media/Shaders/TransparentAlphaChannel.fsh [new file with mode: 0644]
media/Shaders/TransparentAlphaChannelRef.fsh [new file with mode: 0644]
media/Shaders/TransparentVertexAlpha.fsh [new file with mode: 0644]