]> git.lizzy.rs Git - irrlicht.git/commit
OpenGL3: Drop always-zero vSpecularColor from the shaders
authornumzero <numzer0@yandex.ru>
Sun, 2 Apr 2023 18:24:36 +0000 (21:24 +0300)
committersfan5 <sfan5@live.de>
Fri, 7 Apr 2023 15:42:54 +0000 (17:42 +0200)
commit462657960d9a71de142937cb29e30917d57845af
treebbde64ed580b84c2f2a685ddbc2b7954fa5212b2
parent6a152e86298502e587da4744c9f5bfab1d0ddf81
OpenGL3: Drop always-zero vSpecularColor from the shaders
media/Shaders/OneTextureBlend.fsh
media/Shaders/Solid.fsh
media/Shaders/Solid.vsh
media/Shaders/TransparentAlphaChannel.fsh
media/Shaders/TransparentAlphaChannelRef.fsh
media/Shaders/TransparentVertexAlpha.fsh