-#include <assimp/version.h>
-#include <GL/glxew.h>
-#include <GLFW/glfw3.h>
+#include "engine/engine.h"
-#include "engine/logger.h"
-#include "engine/performance.h"
-#include "engine/render.h"
-#include "engine/ui.h"
-
-#include "game/input.h"
-#include "game/level.h"
-#include "game/player.h"
-
-void onGlfwError(int error, const char* description);
+#include "game/game.h"
int main(/*int argc, char** argv*/) {
- logInfo("Assimp %u.%u", aiGetVersionMajor(), aiGetVersionMinor());
- logInfo("GLEW %s", (const char*) glewGetString(GLEW_VERSION));
- logInfo("GLFW %s", glfwGetVersionString());
-
- glfwSetErrorCallback(onGlfwError);
-
- if (!glfwInit()) {
- logError("GLFW init failed");
- return 1;
- }
- // glutInitContextVersion(4,5); TODO establish correct context
- // glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
- // glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
-
- GLFWwindow* window = glfwCreateWindow(1280, 720, "shadowclad", NULL, NULL);
- if (!window) {
- logError("Window or context creation failed");
- glfwTerminate();
- return 2;
- }
-
- glfwMakeContextCurrent(window);
-
- logInfo("OpenGL %s", (const char*) glGetString(GL_VERSION));
- logInfo("GLSL %s", (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
- logInfo("%s", (const char*) glGetString(GL_RENDERER));
-
- GLenum glewInitStatus = glewInit();
- if (glewInitStatus != GLEW_OK) {
- logError("GLEW init failed: %s", (const char*) glewGetErrorString(glewInitStatus));
- return 1;
- }
+ // Engine startup
+ init();
- logInfo("Setting swap interval to 1");
- glfwSwapInterval(1);
+ initGame();
- int width, height;
- glfwGetFramebufferSize(window, &width, &height);
- resizeStage(window, width, height);
+ // Main update loop
+ run(update);
- glfwSetFramebufferSizeCallback(window, resizeStage);
- glfwSetKeyCallback(window, onKeyboardEvent);
-
- initRender();
- //initPerformanceMetering();
- initLevel();
- initPlayer();
- startLevel();
-
- float lastTime = glfwGetTime();
- float delta = 0.0f;
-
- while (!glfwWindowShouldClose(window)) {
- float time = glfwGetTime();
- delta = time - lastTime;
- lastTime = time;
-
- updatePlayer(delta);
- renderFrame(window);
- glfwPollEvents();
- }
-
- glfwTerminate();
+ // Shutdown
+ terminate();
return 0;
}
-
-void onGlfwError(int error, const char* description) {
- logError("GLFW error: %s", description);
-}