]> git.lizzy.rs Git - shadowclad.git/blobdiff - src/game/player.h
Separate tranform code into geometry
[shadowclad.git] / src / game / player.h
index 9a7c25045f8e95a5d714fa6c1ae1c58b340c3010..373204f3b5ec69f322d39a7c21dd8e60bf1002fa 100644 (file)
@@ -3,7 +3,6 @@
 
 #include <GL/gl.h>
 
-#include "engine/geometry.h"
 #include "engine/scene.h"
 
 Scene* playerCharacter;