#include "level.h"
#include "player.h"
-Character playerCharacter = { .asset3D = NULL };
+Character playerCharacter = { .solid = NULL };
void initPlayer() {
- playerCharacter.asset3D = importAsset("assets/playercharacter.3ds");
+ playerCharacter.solid = importSolid("assets/playercharacter.3ds");
}
void spawnPlayer() {