#include <GLFW/glfw3.h>
+#include "engine/_prelude.h"
+
#include "player.h"
-void keyboardInput(int key, int scancode, int action, int mods) {
+void keyboardInput(int key, int scancode UNUSED, int action, int mods UNUSED) {
switch (key) {
case GLFW_KEY_W:
if (action == GLFW_PRESS) {