glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_CULL_FACE);
+
+ glDisable(GL_LIGHTING);
drawAxes();
+ glEnable(GL_LIGHTING);
+
+ glEnable(GL_LIGHT0);
drawModelRecursive(model, (*model).mRootNode);
+ glDisable(GL_LIGHT0);
glFlush();
glutSwapBuffers();