]> git.lizzy.rs Git - shadowclad.git/blobdiff - debugutil.c
Exclude debugutil from build
[shadowclad.git] / debugutil.c
index cd911b94e7bae26c28dcfe1644509c7091d0dff9..3c105db2552c10ff14c4ac4b87605e888eba6fe9 100644 (file)
@@ -1,30 +1,31 @@
 #include <GL/gl.h>
-#include <string.h>
-#include <stdlib.h>
 #include <stdio.h>
-#include <assimp/scene.h>
+#include <stdlib.h>
+#include <string.h>
+
+//#include "assimp_types.h"
 
-char * get_gl_info() {
-       const char * gl_version = (const char *) glGetString(GL_VERSION);
-       const char * gl_sl_version = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
-       const char * gl_renderer = (const char *) glGetString(GL_RENDERER);
+char* getGlInfoString() {
+       const char* glVersion = (const char*) glGetString(GL_VERSION);
+       const char* glslVersion = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
+       const char* glRenderer = (const char*) glGetString(GL_RENDERER);
        
-       size_t gl_info_length = strlen("OpenGL  - GLSL  - ")
-                               + strlen(gl_version)
-                               + strlen(gl_sl_version)
-                               + strlen(gl_renderer);
+       size_t glInfoLength = strlen("OpenGL  - GLSL  - ")
+                             + strlen(glVersion)
+                             + strlen(glslVersion)
+                             + strlen(glRenderer);
        
-       char * gl_info = malloc(gl_info_length + sizeof(char));
-       sprintf(gl_info,
+       char* glInfoString = malloc(glInfoLength + sizeof(char));
+       sprintf(glInfoString,
                    "OpenGL %s - GLSL %s - %s",
-                       gl_version,
-                       gl_sl_version,
-                       gl_renderer);
+                       glVersion,
+                       glslVersion,
+                       glRenderer);
        
-       return gl_info;
+       return glInfoString;
 }
-
-void print_struct_aiScene(FILE* stream, const struct aiScene* scene) {
+/*
+void dumpScene(FILE* stream, const AiScene* scene) {
        if (scene == NULL) {
                fprintf(stream, "NULL");
                return;
@@ -44,7 +45,7 @@ void print_struct_aiScene(FILE* stream, const struct aiScene* scene) {
                        (void*) (*scene).mLights);
 }
 
-void print_struct_aiNode(FILE* stream, const struct aiNode* node) {
+void dumpNode(FILE* stream, const AiNode* node) {
        if (node == NULL) {
                fprintf(stream, "NULL");
                return;
@@ -54,3 +55,4 @@ void print_struct_aiNode(FILE* stream, const struct aiNode* node) {
                        (*node).mNumMeshes,
                        (void*) (*node).mMeshes);
 }
+*/