- const AiScene* sceneData = importScene("out/assets/wall01.3ds");
- blockWall01.sceneData = sceneData;
- if (sceneData != NULL) {
- const unsigned int numTextures = sceneData->mNumMeshes;
-
- blockWall01.textureIds = malloc(numTextures * sizeof(GLuint));
- glGenTextures(numTextures, blockWall01.textureIds);
-
- for (unsigned int i = 0; i < numTextures; ++i) {
- glBindTexture(GL_TEXTURE_2D, blockWall01.textureIds[i]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- AiString originalTexturePath;
- if (aiGetMaterialTexture(sceneData->mMaterials[sceneData->mMeshes[i]->mMaterialIndex],
- aiTextureType_DIFFUSE,
- 0,
- &originalTexturePath,
- NULL, NULL, NULL, NULL, NULL, NULL) == AI_SUCCESS) {
- const char* textureFile = replaceFileExtension(originalTexturePath, ".tga");
- size_t textureFileLength = strlen(textureFile);
- char* texturePath = malloc(strlen("out/assets/") + textureFileLength + 1);
- strcpy(texturePath, "out/assets/");
- strncat(texturePath, textureFile, textureFileLength);
- TgaImage* textureImage = readTga(texturePath);
- if (textureImage == NULL) {
- logError("Asset texture file not found: %s", texturePath);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- textureImage->imageComponents,
- textureImage->header.imageWidth,
- textureImage->header.imageHeight,
- 0,
- textureImage->imageFormat,
- GL_UNSIGNED_BYTE,
- textureImage->bytes);
- free(textureImage->bytes);
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, 0);
- }