3 #include "engine/asset.h"
4 #include "engine/render.h"
6 Scene* playerCharacter;
11 playerCharacter = newScene();
12 cameraAnchor = playerCharacter;
13 playerCharacter->solid = importSolid("assets/playercharacter.3ds");
16 void spawnPlayer(Transform transform) {
17 playerCharacter->transform = transform;
18 reparentScene(playerCharacter, currentScene);