]> git.lizzy.rs Git - shadowclad.git/blob - src/game/player.c
Housekeeping
[shadowclad.git] / src / game / player.c
1 #include "player.h"
2
3 #include "engine/asset.h"
4 #include "engine/render.h"
5
6 Scene* playerCharacter;
7
8
9
10 void initPlayer() {
11         playerCharacter = newScene();
12         cameraAnchor = playerCharacter;
13         playerCharacter->solid = importSolid("assets/playercharacter.3ds");
14 }
15
16 void spawnPlayer(Transform transform) {
17         playerCharacter->transform = transform;
18         reparentScene(playerCharacter, currentScene);
19 }