1 #ifndef ENGINE_RENDER_H_
2 #define ENGINE_RENDER_H_
5 #include <GLFW/glfw3.h>
9 extern float viewportAspectRatio;
10 extern const Scene* cameraAnchor;
11 extern bool debugScene;
12 extern bool debugRender;
15 void renderFrame(GLFWwindow* window);
17 #endif // ENGINE_RENDER_H_