6 char* getGlInfoString() {
7 const char* glVersion = (const char*) glGetString(GL_VERSION);
8 const char* glslVersion = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
9 const char* glRenderer = (const char*) glGetString(GL_RENDERER);
11 size_t glInfoLength = strlen("OpenGL - GLSL - ")
16 char* glInfoString = malloc(glInfoLength + sizeof(char));
18 "OpenGL %s - GLSL %s - %s",