]> git.lizzy.rs Git - shadowclad.git/blob - player.c
Implement custom Asset3D structure and refactor to use it
[shadowclad.git] / player.c
1 #include "level.h"
2 #include "logger.h"
3 #include "player.h"
4
5 PlayerCharacter playerCharacter = { .asset3D = NULL };
6
7 static Vector3D playerPos;
8
9
10
11 void initPlayer() {
12         playerCharacter.asset3D = importAsset("assets/playercharacter.3ds");
13         // TODO import textures
14 }
15
16 void spawnPlayer() {
17         playerPos = playerSpawnPos;
18 }