]> git.lizzy.rs Git - shadowclad.git/blob - player.c
Render player character and make the camera follow it
[shadowclad.git] / player.c
1 #include "level.h"
2 #include "logger.h"
3 #include "player.h"
4
5 Character playerCharacter = { .asset3D = NULL };
6
7
8
9 void initPlayer() {
10         playerCharacter.asset3D = importAsset("assets/playercharacter.3ds");
11 }
12
13 void spawnPlayer() {
14         playerPos = playerSpawnPos;
15 }