idx = idx - 1
local x = idx % 8
local y = (idx - x) / 8
+
return x, y
end
local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
local letters = {'A','B','C','D','E','F','G','H'}
-local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
-local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
-
-local bishopThreats = {true, false, true, false, false, true, false, true}
-local rookThreats = {false, true, false, true, true, false, true, false}
-local queenThreats = {true, true, true, true, true, true, true, true}
-local kingThreats = {true, true, true, true, true, true, true, true}
-
local function board_to_table(inv)
local t = {}
for i = 1, 64 do
return t
end
+local piece_values = {
+ pawn = 10,
+ knight = 30,
+ bishop = 30,
+ rook = 50,
+ queen = 90,
+ king = 900
+}
+
+local function get_possible_moves(inv, from_idx)
+ local piece, color = inv:get_stack("board", from_idx):get_name():match(":(%w+)_(%w+)")
+ if not piece then return end
+ local moves = {}
+ local from_x, from_y = index_to_xy(from_idx)
+
+ for i = 1, 64 do
+ local stack = inv:get_stack("board", i)
+ local stack_name = stack:get_name()
+
+ if stack_name:find((color == "black" and "white" or "black")) or
+ stack:is_empty() then
+ moves[i] = 0
+ end
+ end
+
+ for to_idx in pairs(moves) do
+ local pieceTo = inv:get_stack("board", to_idx):get_name()
+ local to_x, to_y = index_to_xy(to_idx)
+
+ -- PAWN
+ if piece == "pawn" then
+ if color == "white" then
+ local pawnWhiteMove = inv:get_stack("board", xy_to_index(from_x, from_y - 1)):get_name()
+ -- white pawns can go up only
+ if from_y - 1 == to_y then
+ if from_x == to_x then
+ if pieceTo ~= "" then
+ moves[to_idx] = nil
+ end
+ elseif from_x - 1 == to_x or from_x + 1 == to_x then
+ if not pieceTo:find("black") then
+ moves[to_idx] = nil
+ end
+ else
+ moves[to_idx] = nil
+ end
+ elseif from_y - 2 == to_y then
+ if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
+ moves[to_idx] = nil
+ end
+ else
+ moves[to_idx] = nil
+ end
+
+ --[[
+ if x not changed
+ ensure that destination cell is empty
+ elseif x changed one unit left or right
+ ensure the pawn is killing opponent piece
+ else
+ move is not legal - abort
+ ]]
+
+ if from_x == to_x then
+ if pieceTo ~= "" then
+ moves[to_idx] = nil
+ end
+ elseif from_x - 1 == to_x or from_x + 1 == to_x then
+ if not pieceTo:find("black") then
+ moves[to_idx] = nil
+ end
+ else
+ moves[to_idx] = nil
+ end
+
+ elseif color == "black" then
+ local pawnBlackMove = inv:get_stack("board", xy_to_index(from_x, from_y + 1)):get_name()
+ -- black pawns can go down only
+ if from_y + 1 == to_y then
+ if from_x == to_x then
+ if pieceTo ~= "" then
+ moves[to_idx] = nil
+ end
+ elseif from_x - 1 == to_x or from_x + 1 == to_x then
+ if not pieceTo:find("white") then
+ moves[to_idx] = nil
+ end
+ else
+ moves[to_idx] = nil
+ end
+ elseif from_y + 2 == to_y then
+ if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
+ moves[to_idx] = nil
+ end
+ else
+ moves[to_idx] = nil
+ end
+
+ --[[
+ if x not changed
+ ensure that destination cell is empty
+ elseif x changed one unit left or right
+ ensure the pawn is killing opponent piece
+ else
+ move is not legal - abort
+ ]]
+
+ if from_x == to_x then
+ if pieceTo ~= "" then
+ moves[to_idx] = nil
+ end
+ elseif from_x - 1 == to_x or from_x + 1 == to_x then
+ if not pieceTo:find("white") then
+ moves[to_idx] = nil
+ end
+ else
+ moves[to_idx] = nil
+ end
+ else
+ moves[to_idx] = nil
+ end
+
+ -- ROOK
+ elseif piece == "rook" then
+ if from_x == to_x then
+ -- Moving vertically
+ if from_y < to_y then
+ -- Moving down
+ -- Ensure that no piece disturbs the way
+ for i = from_y + 1, to_y - 1 do
+ if inv:get_stack("board", xy_to_index(from_x, i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Mocing up
+ -- Ensure that no piece disturbs the way
+ for i = to_y + 1, from_y - 1 do
+ if inv:get_stack("board", xy_to_index(from_x, i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ elseif from_y == to_y then
+ -- Mocing horizontally
+ if from_x < to_x then
+ -- mocing right
+ -- ensure that no piece disturbs the way
+ for i = from_x + 1, to_x - 1 do
+ if inv:get_stack("board", xy_to_index(i, from_y)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Mocing left
+ -- Ensure that no piece disturbs the way
+ for i = to_x + 1, from_x - 1 do
+ if inv:get_stack("board", xy_to_index(i, from_y)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ else
+ -- Attempt to move arbitrarily -> abort
+ moves[to_idx] = nil
+ end
+
+ -- KNIGHT
+ elseif piece == "knight" then
+ -- Get relative pos
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+
+ -- Get absolute values
+ if dx < 0 then
+ dx = -dx
+ end
+
+ if dy < 0 then
+ dy = -dy
+ end
+
+ -- Sort x and y
+ if dx > dy then
+ dx, dy = dy, dx
+ end
+
+ -- Ensure that dx == 1 and dy == 2
+ if dx ~= 1 or dy ~= 2 then
+ moves[to_idx] = nil
+ end
+ -- Just ensure that destination cell does not contain friend piece
+ -- ^ It was done already thus everything ok
+
+ -- BISHOP
+ elseif piece == "bishop" then
+ -- Get relative pos
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+
+ -- Get absolute values
+ if dx < 0 then
+ dx = -dx
+ end
+
+ if dy < 0 then
+ dy = -dy
+ end
+
+ -- Ensure dx and dy are equal
+ if dx ~= dy then
+ moves[to_idx] = nil
+ end
+
+ if from_x < to_x then
+ if from_y < to_y then
+ -- Moving right-down
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Moving right-up
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ else
+ if from_y < to_y then
+ -- Moving left-down
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Moving left-up
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ end
+
+ -- QUEEN
+ elseif piece == "queen" then
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+
+ -- Get absolute values
+ if dx < 0 then
+ dx = -dx
+ end
+
+ if dy < 0 then
+ dy = -dy
+ end
+
+ -- Ensure valid relative move
+ if dx ~= 0 and dy ~= 0 and dx ~= dy then
+ moves[to_idx] = nil
+ end
+
+ if from_x == to_x then
+ -- Moving vertically
+ if from_y < to_y then
+ -- Moving down
+ -- Ensure that no piece disturbs the way
+ for i = from_y + 1, to_y - 1 do
+ if inv:get_stack("board", xy_to_index(from_x, i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Mocing up
+ -- Ensure that no piece disturbs the way
+ for i = to_y + 1, from_y - 1 do
+ if inv:get_stack("board", xy_to_index(from_x, i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ elseif from_x < to_x then
+ if from_y == to_y then
+ -- Goes right
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x + i, from_y)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ elseif from_y < to_y then
+ -- Goes right-down
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Goes right-up
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ else
+ if from_y == to_y then
+ -- Mocing horizontally
+ if from_x < to_x then
+ -- mocing right
+ -- ensure that no piece disturbs the way
+ for i = from_x + 1, to_x - 1 do
+ if inv:get_stack("board", xy_to_index(i, from_y)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Mocing left
+ -- Ensure that no piece disturbs the way
+ for i = to_x + 1, from_x - 1 do
+ if inv:get_stack("board", xy_to_index(i, from_y)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ elseif from_y < to_y then
+ -- Goes left-down
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ else
+ -- Goes left-up
+ -- Ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(
+ "board", xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+ moves[to_idx] = nil
+ end
+ end
+ end
+ end
+
+ -- KING
+ elseif piece == "king" then
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+
+ if dx < 0 then
+ dx = -dx
+ end
+
+ if dy < 0 then
+ dy = -dy
+ end
+
+ if dx > 1 or dy > 1 then
+ moves[to_idx] = nil
+ end
+ end
+ end
+
+ if not next(moves) then return end
+
+ for i in pairs(moves) do
+ local stack = inv:get_stack("board", tonumber(i))
+ local stack_name = stack:get_name()
+
+ if stack_name ~= "" then
+ for p, value in pairs(piece_values) do
+ if stack_name:find(p) then
+ moves[i] = value
+ end
+ end
+ end
+ end
+
+ return moves
+end
+
+local function best_move(moves)
+ local value, choices = 0, {}
+
+ for from, _ in pairs(moves) do
+ for to, val in pairs(_) do
+ if val > value then
+ value = val
+ choices = {{
+ from = from,
+ to = to
+ }}
+ elseif val == value then
+ choices[#choices + 1] = {
+ from = from,
+ to = to
+ }
+ end
+ end
+ end
+
+ local random = math.random(1, #choices)
+ local choice_from, choice_to = choices[random].from, choices[random].to
+
+ return tonumber(choice_from), choice_to
+end
+
+local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
+local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
+
+local rowDirsKnight = { 2, 1, 2, 1, -2, -1, -2, -1}
+local colDirsKnight = {-1, -2, 1, 2, 1, 2, -1, -2}
+
+local bishopThreats = {true, false, true, false, false, true, false, true}
+local rookThreats = {false, true, false, true, true, false, true, false}
+local queenThreats = {true, true, true, true, true, true, true, true}
+local kingThreats = {true, true, true, true, true, true, true, true}
+
local function attacked(color, idx, board)
local threatDetected = false
local kill = color == "white"
end
end
end
+
+ local colK, rowK = index_to_xy(idx)
+ colK, rowK = colK + 1, rowK + 1
+ rowK = rowK + rowDirsKnight[dir]
+ colK = colK + colDirsKnight[dir]
+
+ if rowK >= 1 and rowK <= 8 and colK >= 1 and colK <= 8 then
+ local square = get_square(rowK, colK)
+ local square_name = board[square]
+ local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
+
+ if piece and pieceColor ~= color and piece == "knight" then
+ threatDetected = true
+ end
+ end
end
end
]] .. "tablecolumns[image," .. pieces_str ..
";text;color;text;color;text;image," .. pieces_str .. "]"
-local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
+local function update_formspec(meta)
+ local black_king_attacked = meta:get_string("blackAttacked") == "true"
+ local white_king_attacked = meta:get_string("whiteAttacked") == "true"
+
+ local playerWhite = meta:get_string("playerWhite")
+ local playerBlack = meta:get_string("playerBlack")
+
+ local moves = meta:get_string("moves")
+ local eaten_img = meta:get_string("eaten_img")
+ local lastMove = meta:get_string("lastMove")
+ local turnBlack = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and
+ playerBlack .. "..." or playerBlack)
+ local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
+ playerWhite .. "..." or playerWhite)
+ local check_s = minetest.colorize("#FF0000", "\\[check\\]")
+
+ local formspec = fs ..
+ "label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
+ "label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
+ "table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
+ eaten_img
+
+ meta:set_string("formspec", formspec)
+end
+
+local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_idx, to_idx)
+ local from_x, from_y = index_to_xy(from_idx)
+ local to_x, to_y = index_to_xy(to_idx)
local moves = meta:get_string("moves")
local pieceFrom_s = pieceFrom:match(":(%w+_%w+)")
local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
end
eaten_img = eaten_img ..
- "image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," ..
+ "image[" .. ((X + (is_white and 11.67 or 8.8)) - (X * 0.45)) .. "," ..
((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
end
-- Moving right-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
-- Moving right-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
return 0
end
end
-- Moving left-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
-- Moving left-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
return 0
end
end
-- Goes down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
return 0
end
end
-- Goes up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
return 0
end
end
-- Goes right
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
return 0
end
end
-- Goes right-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
-- Goes right-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
return 0
end
end
-- Goes left
-- Ensure that no piece disturbs the way and destination cell does
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
return 0
end
end
-- Goes left-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
-- Goes left-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+ if inv:get_stack(
+ from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
return 0
end
end
return 0
end
end
+
inv:set_stack(from_list, 57, "")
inv:set_stack(from_list, 59, "realchess:rook_white_1")
check = false
return 0
end
end
+
inv:set_stack(from_list, 62, "realchess:rook_white_2")
inv:set_stack(from_list, 64, "")
check = false
local whiteAttacked = attacked("white", white_king_idx, board)
if blackAttacked then
- if thisMove == "black" and meta:get_string("blackAttacked") == "true" then
+ if thisMove == "black" then
+ --[(*)[ and meta:get_string("blackAttacked") == "true" ]] then
return 0
else
meta:set_string("blackAttacked", "true")
end
if whiteAttacked then
- if thisMove == "white" and meta:get_string("whiteAttacked") == "true" then
+ if thisMove == "white" then
+ --[(*)[ and meta:get_string("whiteAttacked") == "true" ]] then
return 0
else
meta:set_string("whiteAttacked", "true")
meta:set_string("whiteAttacked", "")
end
- lastMove = thisMove
+ --(*) Allow a piece to move and put its king in check. Maybe not in the chess rules though?
+ lastMove = thisMove
meta:set_string("lastMove", lastMove)
meta:set_int("lastMoveTime", minetest.get_gametime())
- meta:set_string("playerWhite", playerWhite)
- meta:set_string("playerBlack", playerBlack)
+
+ if meta:get_string("playerWhite") == "" then
+ meta:set_string("playerWhite", playerWhite)
+ elseif meta:get_string("playerBlack") == "" then
+ meta:set_string("playerBlack", playerBlack)
+ end
local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
- get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
+ get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_index, to_index)
get_eaten_list(meta, pieceTo, pieceTo_s)
+ --print("from_index: " .. from_index)
+ --print("to_index: " .. to_index)
+
return 1
end
function realchess.on_move(pos, from_list, from_index)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- inv:set_stack(from_list, from_index, '')
+ inv:set_stack(from_list, from_index, "")
- local black_king_attacked = meta:get_string("blackAttacked") == "true"
- local white_king_attacked = meta:get_string("whiteAttacked") == "true"
+ local lastMove = meta:get_string("lastMove")
+ if lastMove == "white" then
+ update_formspec(meta)
+ local moves = {}
- local playerWhite = meta:get_string("playerWhite")
- local playerBlack = meta:get_string("playerBlack")
+ for i = 1, 64 do
+ local possibleMoves = get_possible_moves(inv, i)
+ local stack_name = inv:get_stack("board", i):get_name()
- local moves = meta:get_string("moves")
- local eaten_img = meta:get_string("eaten_img")
- local lastMove = meta:get_string("lastMove")
- local turnBlack = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and
- playerBlack .. "..." or playerBlack)
- local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
- playerWhite .. "..." or playerWhite)
- local check_s = minetest.colorize("#FF0000", "\\[check\\]")
+ if stack_name:find("black") then
+ moves[tostring(i)] = possibleMoves
+ end
+ end
- local formspec = fs ..
- "label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
- "label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
- "table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
- eaten_img
+ --minetest.log("warning", "moves: " .. dump(moves))
- meta:set_string("formspec", formspec)
+ local choice_from, choice_to = best_move(moves)
+ local pieceFrom = inv:get_stack("board", choice_from):get_name()
+ local pieceTo = inv:get_stack("board", choice_to):get_name()
+ local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
+
+ local board = board_to_table(inv)
+ local black_king_idx = locate_kings(board)
+ local blackAttacked = attacked("black", black_king_idx, board)
+ local kingSafe = true
+ local bestMoveSaveFrom, bestMoveSaveTo
+
+ if blackAttacked then
+ kingSafe = false
+ meta:set_string("blackAttacked", "true")
+ local save_moves = {}
+
+ for from_idx, _ in pairs(moves) do
+ for to_idx, value in pairs(_) do
+ from_idx = tonumber(from_idx)
+ local from_idx_bak, to_idx_bak = board[from_idx], board[to_idx]
+ board[to_idx] = board[from_idx]
+ board[from_idx] = ""
+ black_king_idx = locate_kings(board)
+
+ if black_king_idx then
+ blackAttacked = attacked("black", black_king_idx, board)
+ if not blackAttacked then
+ save_moves[from_idx] = save_moves[from_idx] or {}
+ save_moves[from_idx][to_idx] = value
+ end
+ end
+
+ board[from_idx], board[to_idx] = from_idx_bak, to_idx_bak
+ end
+ end
+
+ if next(save_moves) then
+ bestMoveSaveFrom, bestMoveSaveTo = best_move(save_moves)
+ end
+ end
+
+ minetest.after(1.0, function()
+ local lastMoveTime = meta:get_int("lastMoveTime")
+ if lastMoveTime > 0 then
+ if not kingSafe then
+ if bestMoveSaveTo then
+ inv:set_stack("board", bestMoveSaveTo, board[bestMoveSaveFrom])
+ inv:set_stack("board", bestMoveSaveFrom, "")
+ meta:set_string("blackAttacked", "")
+ else
+ return
+ end
+ else
+ inv:set_stack("board", choice_to, pieceFrom)
+ inv:set_stack("board", choice_from, "")
+ end
+
+ board = board_to_table(inv)
+ local _, white_king_idx = locate_kings(board)
+ local whiteAttacked = attacked("white", white_king_idx, board)
+
+ if whiteAttacked then
+ meta:set_string("whiteAttacked", "true")
+ end
+
+ if meta:get_string("playerBlack") == "" then
+ meta:set_string("playerBlack", "Dumb AI")
+ end
+
+ meta:set_string("lastMove", "black")
+ meta:set_int("lastMoveTime", minetest.get_gametime())
+
+ get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, choice_from, choice_to)
+ get_eaten_list(meta, pieceTo, pieceTo_s)
+
+ update_formspec(meta)
+ end
+ end)
+ else
+ update_formspec(meta)
+ end
return false
end
if (playerWhite == playerName or playerBlack == playerName) then
realchess.init(pos)
- elseif lastMoveTime ~= 0 then
+ elseif lastMoveTime > 0 then
if minetest.get_gametime() >= timeout_limit and
(playerWhite ~= playerName or playerBlack ~= playerName) then
realchess.init(pos)