]> git.lizzy.rs Git - xdecor.git/commitdiff
Drop support for 3d_armor's enchanted stuff
authorJPG <jeanpatrick.guerrero@gmail.com>
Mon, 9 Oct 2017 19:40:33 +0000 (21:40 +0200)
committerJPG <jeanpatrick.guerrero@gmail.com>
Mon, 9 Oct 2017 19:40:33 +0000 (21:40 +0200)
depends.txt
src/enchanting.lua

index 4a8075c6c8c4160b67033daf8d2da4ecf130edcf..35aa8a6e5ab5c368f999c3ce933aef3564111086 100644 (file)
@@ -3,6 +3,5 @@ bucket
 doors
 stairs
 xpanes
-3d_armor?
 fire?
 oresplus?
index 409e1786aa2cb1cfadf99c8635084601d4f0896c..f162667a05172b7cfd5a21413de2d83877515624 100644 (file)
@@ -273,32 +273,6 @@ function enchanting:register_tools(mod, def)
                                }
                        })
                end
-
-               if mod == "3d_armor" then
-                       local original_armor_groups = original_tool.groups
-                       local armorcaps = {}
-                       armorcaps.not_in_creative_inventory = 1
-
-                       for armor_group, value in pairs(original_armor_groups) do
-                               if enchant == "strong" then
-                                       armorcaps[armor_group] = ceil(value * enchanting.strength)
-                               elseif enchant == "speed" then
-                                       armorcaps[armor_group] = value
-                                       armorcaps.physics_speed = enchanting.speed
-                                       armorcaps.physics_jump = enchanting.jump
-                               end
-                       end
-
-                       minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
-                               description = "Enchanted "..cap(material).." "..cap(tool)..
-                                       self:get_tooltip(enchant),
-                               inventory_image = original_tool.inventory_image,
-                               texture = "3d_armor_"..tool.."_"..material,
-                               wield_image = original_tool.wield_image,
-                               groups = armorcaps,
-                               wear = 0
-                       })
-               end
        end
        end
        end
@@ -313,14 +287,3 @@ enchanting:register_tools("default", {
                sword  = {enchants = "sharp"}
        }
 })
-
-enchanting:register_tools("3d_armor", {
-       materials = "steel, bronze, gold, diamond",
-       tools = {
-               boots      = {enchants = "strong, speed"},
-               chestplate = {enchants = "strong"},
-               helmet     = {enchants = "strong"},
-               leggings   = {enchants = "strong"}
-       }
-})
-