minetest.set_node(pos_actuator,
{name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
end
- door:open(player_name)
+ door:open(player)
minetest.after(2, function()
if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
minetest.set_node(pos_actuator,
{name=actuator.name, param2=actuator.param2})
end
- door:close(player_name)
+ -- Re-get player object (or nil) because 'player' could
+ -- be an invalid object at this time (player left)
+ door:close(minetest.get_player_by_name(player_name))
end)
end