]> git.lizzy.rs Git - worldutil.git/commitdiff
Initial Commit
authorElias Fleckenstein <eliasfleckenstein@web.de>
Fri, 11 Dec 2020 17:03:34 +0000 (18:03 +0100)
committerElias Fleckenstein <eliasfleckenstein@web.de>
Fri, 11 Dec 2020 17:03:34 +0000 (18:03 +0100)
README [new file with mode: 0644]
init.lua [new file with mode: 0644]
mod.conf [new file with mode: 0644]
settingtypes.txt [new file with mode: 0644]

diff --git a/README b/README
new file mode 100644 (file)
index 0000000..322b553
--- /dev/null
+++ b/README
@@ -0,0 +1,2 @@
+# worldutil
+Some basic world interaction utilities for dragonfire
diff --git a/init.lua b/init.lua
new file mode 100644 (file)
index 0000000..403833b
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,90 @@
+minetest.register_on_dignode(function(pos)
+       if minetest.settings:get_bool("replace") then
+               minetest.after(0, minetest.place_node, pos)
+       end
+end)
+
+local etime = 0
+
+minetest.register_globalstep(function(dtime)
+       etime = etime + dtime
+       if etime < 1 then return end
+       local player = minetest.localplayer
+       if not player then return end
+       local pos = player:get_pos()
+       local item = player:get_wielded_item()
+       local def = minetest.get_item_def(item:get_name())
+       local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
+       if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
+               if minetest.settings:get_bool("scaffold") then
+                       local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0}))
+                       local node = minetest.get_node_or_nil(p)
+                       if not node or minetest.get_node_def(node.name).buildable_to then
+                               minetest.place_node(p)
+                       end
+               end
+               if minetest.settings:get_bool("scaffold_plus") then
+                       local z = pos.z
+                       local positions = {
+                               {x = 0, y = -0.6, z = 0},
+                {x = 1, y = -0.6, z = 0},
+                {x = -1, y = -0.6, z = 0},
+                {x = -1, y = -0.6, z = -1},
+                {x = 0, y = -0.6, z = -1},
+                {x = 1, y = -0.6, z = -1},
+                {x = -1, y = -0.6, z = 1},
+                {x = 0, y = -0.6, z = 1},
+                {x = 1, y = -0.6, z = 1}
+                       }
+                       for i, p in pairs(positions) do
+                               minetest.place_node(vector.add(pos, p))
+                       end
+               end
+               if minetest.settings:get_bool("block_water") then
+                       local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
+                       for i, p in pairs(positions) do
+                               if i > nodes_per_tick then return end
+                               minetest.place_node(p)
+                       end
+               end
+               if minetest.settings:get_bool("block_lava") then
+                       local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:lava_source", "mcl_core:lava_floating"}, true)
+                       for i, p in pairs(positions) do
+                               if i > nodes_per_tick then return end
+                               minetest.place_node(p)
+                       end
+               end
+               if minetest.settings:get_bool("autotnt") then
+                       local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
+                       for i, p in pairs(positions) do
+                               if i > nodes_per_tick then return end
+                               minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
+                       end
+               end
+       end
+       if minetest.settings:get_bool("nuke") then
+               local i = 0
+               for x = pos.x - 4, pos.x + 4 do
+                       for y = pos.y - 4, pos.y + 4 do
+                               for z = pos.z - 4, pos.z + 4 do
+                                       local p = vector.new(x, y, z)
+                                       local node = minetest.get_node_or_nil(p)
+                                       local def = node and minetest.get_node_def(node.name)
+                                       if def or def.diggable then
+                                               if i > nodes_per_tick then return end
+                                               minetest.dig_node(p)
+                                               i = i + 1
+                                       end
+                               end
+                       end
+               end
+       end
+end)
+
+minetest.register_cheat("Scaffold", "World", "scaffold")
+minetest.register_cheat("ScaffoldPlus", "World", "scaffold_plus")
+minetest.register_cheat("BlockWater", "World", "block_water")
+minetest.register_cheat("BlockLava", "World", "block_lava")
+minetest.register_cheat("AutoTNT", "World", "autotnt")
+minetest.register_cheat("Nuke", "World", "nuke")
+minetest.register_cheat("Replace", "World", "replace")
diff --git a/mod.conf b/mod.conf
new file mode 100644 (file)
index 0000000..912eb11
--- /dev/null
+++ b/mod.conf
@@ -0,0 +1,3 @@
+name = worldutil
+author = Fleckenstein
+description = Some basic world interaction utilities for dragonfire
diff --git a/settingtypes.txt b/settingtypes.txt
new file mode 100644 (file)
index 0000000..fd25717
--- /dev/null
@@ -0,0 +1,7 @@
+scaffold (Scaffold) bool false
+scaffold_plus (ScaffoldPlus) bool false
+block_water (BlockWater) bool false
+block_lava (BlockLava) bool false
+autotnt (AutoTNT) bool false
+nuke (Nuke) bool false
+replace (Replace) bool false