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Fix deserialization of schematics with node names table
[worldedit.git] / worldedit /
2023-03-27 Lizzy FleckensteinFix deserialization of schematics with node names table master
2022-06-06 sfan5Harden deserialize workaround against unexpected input
2021-09-20 sfan5Add automated tests for WorldEdit API functions that...
2021-09-12 sfan5Use minetest.global_exists for LuaJIT check
2021-04-30 sfan5Use minetest.get_objects_in_area when possible
2021-01-30 sfan5WorldEdit 1.3
2020-05-25 sfan5worldedit: Document inner working of worldedit.keep_loaded
2020-04-06 sfan5Move worldedit.marker_update
2020-02-06 sfan5Call minetest.deserialize with safe=true
2020-02-06 sfan5Move some deserialization code around
2019-11-13 sfan5Fix area clearing step of negative //move's
2019-09-17 sfan5Use faster vmanip copying for //move too
2019-09-17 sfan5Delete old metadata when moving regions
2019-09-16 sfan5Always use faster vmanip copying code
2019-09-09 sfan5Fix schematics with extra headers to parse properly
2019-09-08 sfan5Fix performance of //stack, //stack2
2019-09-08 sfan5Faster moving using vmanips (in some cases)
2019-09-08 sfan5Faster copying using vmanips
2019-09-08 sfan5Remove outdated function check
2019-07-17 sfan5Remove deprecated depends.txt, add descriptions to...
2019-07-16 Panquesito7Replace deprecated functions with newer ones
2019-07-16 Niwla23Make placeholders not pointable
2019-07-16 sfan5Fix //allocate with 0 nodes
2019-06-15 TalkLounge Fix //load with 0 nodes (#177)
2019-04-24 HybridDogserialize: Fix detecting empty metadata (#176)
2019-04-04 Pedro GimenoImplement full facedir and color* in //orient
2018-11-25 Isidor Zeunerreplace deprecated function call
2018-01-04 sfan5Fix negative height pyramids (fixes #152)
2017-11-07 sfan5Fix a few assignments to undeclared globals
2017-09-12 sfan5WorldEdit 1.2
2017-09-05 WuzzyAllow to bulk-set param2 of regions (#144)
2017-09-03 sfan5Fix one-node high cylinders
2017-08-31 sfan5Fix small logic error in worldedit.cylinder
2017-08-31 sfan5Add //hollowcube and //cube
2017-08-31 KyleDual-based cylinder
2017-01-02 sfan5Make //fixlight work again
2016-12-10 sfan5Move wand.lua to worldedit_commands
2016-12-10 sfan5Disable wand tool on entities
2016-10-13 sfan5Merge remote-tracking branch 'tmp/hollowpyramid'
2016-07-04 sfan5Move cuboidapi.lua to correct place
2016-01-23 ShadowNinjaFix crash when loading version 3 schematics
2016-01-22 Joseph PickardAdded a WorldEdit wand item that can be used to select...
2016-01-05 Sebastien PonceFixed Issue #83 : upsidedown pyramid not working well
2016-01-05 sfan5Fix //stack2 not working (closes #94)
2015-11-01 Anthony ZhangFix #93 (thanks @za267!)
2015-09-13 Sebastien PonceAdded hollow pyramids
2015-05-16 ShadowNinjaFix existence check trying to open files for writing
2015-05-04 sfan5Fix crash (worldedit/manipulations.lua:526: attempt...
2015-03-12 Anthony ZhangMerge pull request #76 from est31/fixserialisation
2015-03-12 est31Load first node too with LuaJIT
2015-02-01 ShadowNinjaCleanup and fixup
2014-12-30 ShadowNinjaFix Lua function
2014-12-29 Anthony ZhangFix crash when loading schematic in a LuaJIT build...
2014-12-29 Anthony ZhangFix some warnings.
2014-12-29 Anthony ZhangMerge pull request #68 from KodexKy/stack2_fix
2014-12-16 KodexKyFix stack2 param
2014-12-13 sfan5Fix bug with loading old .we file formats, thanks to...
2014-10-25 Anthony ZhangMerge pull request #61 from ShadowNinja/cleanup-seriali...
2014-10-24 ShadowNinjaClean up serialization
2014-07-24 Anthony ZhangMerge pull request #53 from ShadowNinja/fix-lua-runtime...
2014-07-23 ShadowNinjaFix runtime error checking with lua* commands
2014-07-22 UberiAdd `sort_pos` to make code module independent.
2014-07-14 UberiOops, fix //set.
2014-07-12 UberiCoding style updates.
2014-07-12 Anthony ZhangMerge pull request #51 from cyisfor/master
2014-07-10 CyCPS-ifying stack
2014-07-10 CySlight optimization to //set
2014-07-07 UberiOops, fix `//set`.
2014-07-06 UberiUpdate `stack2` API documentation.
2014-07-06 UberiDocumentation for `//stack2`, code style fixes, add...
2014-07-06 Anthony ZhangMerge pull request #47 from cyisfor/master
2014-06-30 CyImproved stacking
2014-06-30 CyRandomized set
2013-12-24 UberiMark the region with an entity cube.
2013-12-20 UberiImprove node inspector to show player axis, replace...
2013-12-16 UberiImprove worldedit.spiral and the WorldEdit GUI,
2013-12-15 UberiFix worldedit.hollow_cylinder.
2013-12-10 UberiVersion information is now available via the API.
2013-11-24 Sfan5Revert "Change compatibility notices." because we have...
2013-10-01 UberiChange compatibility notices.
2013-08-29 UberiAdd //about.
2013-08-16 UberiChanges to support the latest schematic probability...
2013-08-06 Anthony ZhangAdd version checker since so many people are confused...
2013-08-02 Anthony ZhangFinal changes and version number bump.
2013-08-01 Anthony ZhangNew module loader properly halts when load-time error...
2013-08-01 Anthony ZhangRewrite spirals from scratch and fix upside-down pyrami...
2013-07-31 Anthony Zhang//pyramid works along any axis and backwards. Working...
2013-07-29 Anthony ZhangSupport negative values to make upside-down domes and...
2013-07-28 Anthony ZhangFix bugs in visualization API and make it ore robust...
2013-07-28 Anthony ZhangSlight optimizations, and make //pyramid work properly...
2013-07-28 Anthony ZhangMore speedups for //hollowsphere, //sphere, //hollowdom...
2013-07-21 Anthony ZhangSuper duper VoxelManipulator speedups to nearly every...
2013-07-12 Anthony ZhangEven bigger speed gains by using LuaVoxelManipulator...
2013-06-24 Anthony ZhangFix volume of spheres, domes, and their hollow variants.
2013-06-23 Anthony ZhangAvoid using slower and deprecated EnvRef, fix schematic...
2013-06-23 Anthony ZhangSuper-speed a few primitives and visualization function...
2013-06-23 Anthony ZhangClarify the documentation regarding the the positioning...
2013-06-23 Anthony ZhangSignificant but highly experimental speed-ups for world...
2013-06-18 Anthony ZhangAdd `//scale <factor>` command (suggested by Jordach...
2013-05-31 Anthony ZhangFix //rotate, improve queue (order now preserved),...
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