--- /dev/null
+---------------------
+-- Helpers
+---------------------
+
+local vec = vector.new
+local vecw = function(axis, n, base)
+ local ret = vec(base)
+ ret[axis] = n
+ return ret
+end
+local pos2str = minetest.pos_to_string
+local get_node = minetest.get_node
+local set_node = minetest.set_node
+
+---------------------
+-- Nodes
+---------------------
+local air = "air"
+local testnode1
+local testnode2
+local testnode3
+-- Loads nodenames to use for tests
+local function init_nodes()
+ testnode1 = minetest.registered_aliases["mapgen_stone"]
+ testnode2 = minetest.registered_aliases["mapgen_dirt"]
+ testnode3 = minetest.registered_aliases["mapgen_cobble"] or minetest.registered_aliases["mapgen_dirt_with_grass"]
+ assert(testnode1 and testnode2 and testnode3)
+end
+-- Writes repeating pattern into given area
+local function place_pattern(pos1, pos2, pattern)
+ local pos = vec()
+ local node = {name=""}
+ local i = 1
+ for z = pos1.z, pos2.z do
+ pos.z = z
+ for y = pos1.y, pos2.y do
+ pos.y = y
+ for x = pos1.x, pos2.x do
+ pos.x = x
+ node.name = pattern[i]
+ set_node(pos, node)
+ i = i % #pattern + 1
+ end
+ end
+ end
+end
+
+
+---------------------
+-- Area management
+---------------------
+assert(minetest.get_mapgen_setting("mg_name") == "singlenode")
+local area = {}
+do
+ local areamin, areamax
+ local off
+ local c_air = minetest.get_content_id(air)
+ local vbuffer = {}
+ -- Assign a new area for use, will emerge and then call ready()
+ area.assign = function(min, max, ready)
+ areamin = min
+ areamax = max
+ minetest.emerge_area(min, max, function(bpos, action, remaining)
+ assert(action ~= minetest.EMERGE_ERRORED)
+ if remaining > 0 then return end
+ minetest.after(0, function()
+ area.clear()
+ ready()
+ end)
+ end)
+ end
+ -- Reset area contents and state
+ area.clear = function()
+ local vmanip = minetest.get_voxel_manip(areamin, areamax)
+ local vpos1, vpos2 = vmanip:get_emerged_area()
+ local vcount = (vpos2.x - vpos1.x + 1) * (vpos2.y - vpos1.y + 1) * (vpos2.z - vpos1.z + 1)
+ if #vbuffer ~= vcount then
+ vbuffer = {}
+ for i = 1, vcount do
+ vbuffer[i] = c_air
+ end
+ end
+ vmanip:set_data(vbuffer)
+ vmanip:write_to_map()
+ off = vec(0, 0, 0)
+ end
+ -- Returns an usable area [pos1, pos2] that does not overlap previous ones
+ area.get = function(sizex, sizey, sizez)
+ local size
+ if sizey == nil or sizez == nil then
+ size = {x=sizex, y=sizex, z=sizex}
+ else
+ size = {x=sizex, y=sizey, z=sizez}
+ end
+ local pos1 = vector.add(areamin, off)
+ local pos2 = vector.subtract(vector.add(pos1, size), 1)
+ if pos2.x > areamax.x or pos2.y > areamax.y or pos2.z > areamax.z then
+ error("Internal failure: out of space")
+ end
+ off = vector.add(off, size)
+ return pos1, pos2
+ end
+ -- Returns an axis and count (= n) relative to the last-requested area that is unoccupied
+ area.dir = function(n)
+ local pos1 = vector.add(areamin, off)
+ if pos1.x + n <= areamax.x then
+ off.x = off.x + n
+ return "x", n
+ elseif pos1.x + n <= areamax.y then
+ off.y = off.y + n
+ return "y", n
+ elseif pos1.z + n <= areamax.z then
+ off.z = off.z + n
+ return "z", n
+ end
+ error("Internal failure: out of space")
+ end
+ -- Returns [XYZ] margin (list of pos pairs) of n around last-requested area
+ -- (may actually be larger but doesn't matter)
+ area.margin = function(n)
+ local pos1, pos2 = area.get(n)
+ return {
+ { vec(areamin.x, areamin.y, pos1.z), pos2 }, -- X/Y
+ { vec(areamin.x, pos1.y, areamin.z), pos2 }, -- X/Z
+ { vec(pos1.x, areamin.y, areamin.z), pos2 }, -- Y/Z
+ }
+ end
+end
+-- Split an existing area into two non-overlapping [pos1, half1], [half2, pos2] parts; returns half1, half2
+area.split = function(pos1, pos2)
+ local axis
+ if pos2.x - pos1.x >= 1 then
+ axis = "x"
+ elseif pos2.y - pos1.y >= 1 then
+ axis = "y"
+ elseif pos2.z - pos1.z >= 1 then
+ axis = "z"
+ else
+ error("Internal failure: area too small to split")
+ end
+ local hspan = math.floor((pos2[axis] - pos1[axis] + 1) / 2)
+ local half1 = vecw(axis, pos1[axis] + hspan - 1, pos2)
+ local half2 = vecw(axis, pos1[axis] + hspan, pos2)
+ return half1, half2
+end
+
+
+---------------------
+-- Checks
+---------------------
+local check = {}
+-- Check that all nodes in [pos1, pos2] are the node(s) specified
+check.filled = function(pos1, pos2, nodes)
+ if type(nodes) == "string" then
+ nodes = { nodes }
+ end
+ local _, counts = minetest.find_nodes_in_area(pos1, pos2, nodes)
+ local total = worldedit.volume(pos1, pos2)
+ local sum = 0
+ for _, n in pairs(counts) do
+ sum = sum + n
+ end
+ if sum ~= total then
+ error((total - sum) .. " " .. table.concat(nodes, ",") .. " nodes missing in " ..
+ pos2str(pos1) .. " -> " .. pos2str(pos2))
+ end
+end
+-- Check that none of the nodes in [pos1, pos2] are the node(s) specified
+check.not_filled = function(pos1, pos2, nodes)
+ if type(nodes) == "string" then
+ nodes = { nodes }
+ end
+ local _, counts = minetest.find_nodes_in_area(pos1, pos2, nodes)
+ for nodename, n in pairs(counts) do
+ if n ~= 0 then
+ error(counts[nodename] .. " " .. nodename .. " nodes found in " ..
+ pos2str(pos1) .. " -> " .. pos2str(pos2))
+ end
+ end
+end
+-- Check that all of the areas are only made of node(s) specified
+check.filled2 = function(list, nodes)
+ for _, pos in ipairs(list) do
+ check.filled(pos[1], pos[2], nodes)
+ end
+end
+-- Check that none of the areas contain the node(s) specified
+check.not_filled2 = function(list, nodes)
+ for _, pos in ipairs(list) do
+ check.not_filled(pos[1], pos[2], nodes)
+ end
+end
+-- Checks presence of a repeating pattern in [pos1, po2] (cf. place_pattern)
+check.pattern = function(pos1, pos2, pattern)
+ local pos = vec()
+ local i = 1
+ for z = pos1.z, pos2.z do
+ pos.z = z
+ for y = pos1.y, pos2.y do
+ pos.y = y
+ for x = pos1.x, pos2.x do
+ pos.x = x
+ local node = get_node(pos)
+ if node.name ~= pattern[i] then
+ error(pattern[i] .. " not found at " .. pos2str(pos) .. " (i=" .. i .. ")")
+ end
+ i = i % #pattern + 1
+ end
+ end
+ end
+end
+
+
+---------------------
+-- The actual tests
+---------------------
+local tests = {}
+local function register_test(name, func, opts)
+ assert(type(name) == "string")
+ assert(func == nil or type(func) == "function")
+ if not opts then
+ opts = {}
+ else
+ opts = table.copy(opts)
+ end
+ opts.name = name
+ opts.func = func
+ table.insert(tests, opts)
+end
+-- How this works:
+-- register_test registers a test with a name and function
+-- The function should return if the test passes or otherwise cause a Lua error
+-- The basic structure is: get areas + do operations + check results
+-- Helpers:
+-- area.get must be used to retrieve areas that can be operated on (these will be cleared before each test)
+-- check.filled / check.not_filled can be used to check the result
+-- area.margin + check.filled2 is useful to make sure nodes weren't placed too far
+-- place_pattern + check.pattern is useful to test ops that operate on existing data
+
+
+register_test("Internal self-test")
+register_test("is area loaded?", function()
+ local pos1, _ = area.get(1)
+ assert(get_node(pos1).name == "air")
+end, {dry=true})
+
+register_test("area.split", function()
+ for i = 2, 6 do
+ local pos1, pos2 = area.get(1, 1, i)
+ local half1, half2 = area.split(pos1, pos2)
+ assert(pos1.x == half1.x and pos1.y == half1.y)
+ assert(half1.x == half2.x and half1.y == half2.y)
+ assert(half1.z + 1 == half2.z)
+ if i % 2 == 0 then
+ assert((half1.z - pos1.z) == (pos2.z - half2.z)) -- divided equally
+ end
+ end
+end, {dry=true})
+
+register_test("check.filled", function()
+ local pos1, pos2 = area.get(1, 2, 1)
+ set_node(pos1, {name=testnode1})
+ set_node(pos2, {name=testnode2})
+ check.filled(pos1, pos1, testnode1)
+ check.filled(pos1, pos2, {testnode1, testnode2})
+ check.not_filled(pos1, pos1, air)
+ check.not_filled(pos1, pos2, {air, testnode3})
+end)
+
+register_test("pattern", function()
+ local pos1, pos2 = area.get(3, 2, 1)
+ local pattern = {testnode1, testnode3}
+ place_pattern(pos1, pos2, pattern)
+ assert(get_node(pos1).name == testnode1)
+ check.pattern(pos1, pos2, pattern)
+end)
+
+
+register_test("Generic node manipulations")
+register_test("worldedit.set", function()
+ local pos1, pos2 = area.get(10)
+ local m = area.margin(1)
+
+ worldedit.set(pos1, pos2, testnode1)
+
+ check.filled(pos1, pos2, testnode1)
+ check.filled2(m, air)
+end)
+
+register_test("worldedit.set mix", function()
+ local pos1, pos2 = area.get(10)
+ local m = area.margin(1)
+
+ worldedit.set(pos1, pos2, {testnode1, testnode2})
+
+ check.filled(pos1, pos2, {testnode1, testnode2})
+ check.filled2(m, air)
+end)
+
+register_test("worldedit.replace", function()
+ local pos1, pos2 = area.get(10)
+ local half1, half2 = area.split(pos1, pos2)
+
+ worldedit.set(pos1, half1, testnode1)
+ worldedit.set(half2, pos2, testnode2)
+ worldedit.replace(pos1, pos2, testnode1, testnode3)
+
+ check.not_filled(pos1, pos2, testnode1)
+ check.filled(pos1, half1, testnode3)
+ check.filled(half2, pos2, testnode2)
+end)
+
+register_test("worldedit.replace inverse", function()
+ local pos1, pos2 = area.get(10)
+ local half1, half2 = area.split(pos1, pos2)
+
+ worldedit.set(pos1, half1, testnode1)
+ worldedit.set(half2, pos2, testnode2)
+ worldedit.replace(pos1, pos2, testnode1, testnode3, true)
+
+ check.filled(pos1, half1, testnode1)
+ check.filled(half2, pos2, testnode3)
+end)
+
+-- FIXME?: this one looks overcomplicated
+register_test("worldedit.copy", function()
+ local pos1, pos2 = area.get(4)
+ local axis, n = area.dir(2)
+ local m = area.margin(1)
+ local b = pos1[axis]
+
+ -- create one slice with testnode1, one with testnode2
+ worldedit.set(pos1, vecw(axis, b + 1, pos2), testnode1)
+ worldedit.set(vecw(axis, b + 2, pos1), pos2, testnode2)
+ worldedit.copy(pos1, pos2, axis, n)
+
+ -- should have three slices now
+ check.filled(pos1, vecw(axis, b + 1, pos2), testnode1)
+ check.filled(vecw(axis, b + 2, pos1), pos2, testnode1)
+ check.filled(vecw(axis, b + 4, pos1), vector.add(pos2, vecw(axis, n)), testnode2)
+ check.filled2(m, "air")
+end)
+
+register_test("worldedit.copy2", function()
+ local pos1, pos2 = area.get(6)
+ local m1 = area.margin(1)
+ local pos1_, pos2_ = area.get(6)
+ local m2 = area.margin(1)
+
+ local pattern = {testnode1, testnode2, testnode3, testnode1, testnode2}
+ place_pattern(pos1, pos2, pattern)
+ worldedit.copy2(pos1, pos2, vector.subtract(pos1_, pos1))
+
+ check.pattern(pos1, pos2, pattern)
+ check.pattern(pos1_, pos2_, pattern)
+ check.filled2(m1, "air")
+ check.filled2(m2, "air")
+end)
+
+register_test("worldedit.move (overlap)", function()
+ local pos1, pos2 = area.get(7)
+ local axis, n = area.dir(2)
+ local m = area.margin(1)
+
+ local pattern = {testnode2, testnode1, testnode2, testnode3, testnode3}
+ place_pattern(pos1, pos2, pattern)
+ worldedit.move(pos1, pos2, axis, n)
+
+ check.filled(pos1, vecw(axis, pos1[axis] + n - 1, pos2), "air")
+ check.pattern(vecw(axis, pos1[axis] + n, pos1), vecw(axis, pos2[axis] + n, pos2), pattern)
+ check.filled2(m, "air")
+end)
+
+register_test("worldedit.move", function()
+ local pos1, pos2 = area.get(10)
+ local axis, n = area.dir(10)
+ local m = area.margin(1)
+
+ local pattern = {testnode1, testnode3, testnode3, testnode2}
+ place_pattern(pos1, pos2, pattern)
+ worldedit.move(pos1, pos2, axis, n)
+
+ check.filled(pos1, pos2, "air")
+ check.pattern(vecw(axis, pos1[axis] + n, pos1), vecw(axis, pos2[axis] + n, pos2), pattern)
+ check.filled2(m, "air")
+end)
+
+-- TODO: the rest (also testing param2 + metadata)
+
+
+---------------------
+-- Main function
+---------------------
+worldedit.run_tests = function()
+ do
+ local v = minetest.get_version()
+ print("Running " .. #tests .. " tests for WorldEdit " ..
+ worldedit.version_string .. " on " .. v.project .. " " .. (v.hash or v.string))
+ end
+
+ init_nodes()
+
+ -- emerge area from (0,0,0) ~ (56,56,56) and keep it loaded
+ -- Note: making this area smaller speeds up tests
+ local wanted = vec(56, 56, 56)
+ for x = 0, math.floor(wanted.x/16) do
+ for y = 0, math.floor(wanted.y/16) do
+ for z = 0, math.floor(wanted.z/16) do
+ assert(minetest.forceload_block({x=x*16, y=y*16, z=z*16}, true))
+ end
+ end
+ end
+ area.assign(vec(0, 0, 0), wanted, function()
+
+ local failed = 0
+ for _, test in ipairs(tests) do
+ if not test.func then
+ local s = "---- " .. test.name .. " "
+ print(s .. string.rep("-", 60 - #s))
+ else
+ if not test.dry then
+ area.clear()
+ end
+ local ok, err = pcall(test.func)
+ print(string.format("%-60s %s", test.name, ok and "pass" or "FAIL"))
+ if not ok then
+ print(" " .. err)
+ failed = failed + 1
+ end
+ end
+ end
+
+ print("Done, " .. failed .. " tests failed.")
+ if failed == 0 then
+ io.close(io.open(minetest.get_worldpath() .. "/tests_ok", "w"))
+ end
+ minetest.request_shutdown()
+ end)
+end
+
+-- for debug purposes
+minetest.register_on_joinplayer(function(player)
+ minetest.set_player_privs(player:get_player_name(),
+ minetest.string_to_privs("fly,fast,noclip,basic_debug,debug,interact"))
+end)
+minetest.register_on_punchnode(function(pos, node, puncher)
+ minetest.chat_send_player(puncher:get_player_name(), pos2str(pos))
+end)