self.object:remove()\r
worldedit.marker1[self.player_name] = nil\r
end,\r
+ on_blast = function(self, damage)\r
+ return false, false, {} -- don't damage or knockback\r
+ end,\r
})\r
\r
minetest.register_entity(":worldedit:pos2", {\r
self.object:remove()\r
worldedit.marker2[self.player_name] = nil\r
end,\r
+ on_blast = function(self, damage)\r
+ return false, false, {} -- don't damage or knockback\r
+ end,\r
})\r
\r
minetest.register_entity(":worldedit:region_cube", {\r
end\r
worldedit.marker_region[self.player_name] = nil\r
end,\r
+ on_blast = function(self, damage)\r
+ return false, false, {} -- don't damage or knockback\r
+ end,\r
})\r
\r