]> git.lizzy.rs Git - worldedit.git/commitdiff
Set static_save = false for marker entities
authorsfan5 <sfan5@live.de>
Thu, 16 Apr 2020 21:50:15 +0000 (23:50 +0200)
committersfan5 <sfan5@live.de>
Thu, 16 Apr 2020 21:50:15 +0000 (23:50 +0200)
worldedit_commands/mark.lua

index 874999d4949227fdc802dadf67e2090f291f7c26..a195280be0b20b75add7da4fccc32b40956f2f7d 100644 (file)
@@ -2,22 +2,23 @@ worldedit.marker1 = {}
 worldedit.marker2 = {}\r
 worldedit.marker_region = {}\r
 \r
+local init_sentinel = "new" .. tostring(math.random(99999))\r
+\r
 --marks worldedit region position 1\r
 worldedit.mark_pos1 = function(name, region_too)\r
        local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
 \r
-       if pos1 ~= nil then\r
-               --make area stay loaded\r
-               local manip = minetest.get_voxel_manip()\r
-               manip:read_from_map(pos1, pos1)\r
-       end\r
        if worldedit.marker1[name] ~= nil then --marker already exists\r
                worldedit.marker1[name]:remove() --remove marker\r
                worldedit.marker1[name] = nil\r
        end\r
        if pos1 ~= nil then\r
+               --make area stay loaded\r
+               local manip = minetest.get_voxel_manip()\r
+               manip:read_from_map(pos1, pos1)\r
+\r
                --add marker\r
-               worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")\r
+               worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel)\r
                if worldedit.marker1[name] ~= nil then\r
                        worldedit.marker1[name]:get_luaentity().player_name = name\r
                end\r
@@ -31,18 +32,17 @@ end
 worldedit.mark_pos2 = function(name, region_too)\r
        local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
 \r
-       if pos2 ~= nil then\r
-               --make area stay loaded\r
-               local manip = minetest.get_voxel_manip()\r
-               manip:read_from_map(pos2, pos2)\r
-       end\r
        if worldedit.marker2[name] ~= nil then --marker already exists\r
                worldedit.marker2[name]:remove() --remove marker\r
                worldedit.marker2[name] = nil\r
        end\r
        if pos2 ~= nil then\r
+               --make area stay loaded\r
+               local manip = minetest.get_voxel_manip()\r
+               manip:read_from_map(pos2, pos2)\r
+\r
                --add marker\r
-               worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")\r
+               worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel)\r
                if worldedit.marker2[name] ~= nil then\r
                        worldedit.marker2[name]:get_luaentity().player_name = name\r
                end\r
@@ -56,7 +56,6 @@ worldedit.mark_region = function(name)
        local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
 \r
        if worldedit.marker_region[name] ~= nil then --marker already exists\r
-               --wip: make the area stay loaded somehow\r
                for _, entity in ipairs(worldedit.marker_region[name]) do\r
                        entity:remove()\r
                end\r
@@ -86,7 +85,8 @@ worldedit.mark_region = function(name)
 \r
                --XY plane markers\r
                for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do\r
-                       local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")\r
+                       local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}\r
+                       local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)\r
                        if marker ~= nil then\r
                                marker:set_properties({\r
                                        visual_size={x=sizex * 2, y=sizey * 2},\r
@@ -99,7 +99,8 @@ worldedit.mark_region = function(name)
 \r
                --YZ plane markers\r
                for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do\r
-                       local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")\r
+                       local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}\r
+                       local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)\r
                        if marker ~= nil then\r
                                marker:set_properties({\r
                                        visual_size={x=sizez * 2, y=sizey * 2},\r
@@ -131,9 +132,11 @@ minetest.register_entity(":worldedit:pos1", {
                        "worldedit_pos1.png", "worldedit_pos1.png"},\r
                collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},\r
                physical = false,\r
+               static_save = false,\r
        },\r
-       on_step = function(self, dtime)\r
-               if worldedit.marker1[self.player_name] == nil then\r
+       on_activate = function(self, staticdata, dtime_s)\r
+               if staticdata ~= init_sentinel then\r
+                       -- we were loaded from before static_save = false was added\r
                        self.object:remove()\r
                end\r
        end,\r
@@ -155,9 +158,11 @@ minetest.register_entity(":worldedit:pos2", {
                        "worldedit_pos2.png", "worldedit_pos2.png"},\r
                collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},\r
                physical = false,\r
+               static_save = false,\r
        },\r
-       on_step = function(self, dtime)\r
-               if worldedit.marker2[self.player_name] == nil then\r
+       on_activate = function(self, staticdata, dtime_s)\r
+               if staticdata ~= init_sentinel then\r
+                       -- we were loaded from before static_save = false was added\r
                        self.object:remove()\r
                end\r
        end,\r
@@ -176,11 +181,12 @@ minetest.register_entity(":worldedit:region_cube", {
                textures = {"worldedit_cube.png"},\r
                visual_size = {x=10, y=10},\r
                physical = false,\r
+               static_save = false,\r
        },\r
-       on_step = function(self, dtime)\r
-               if worldedit.marker_region[self.player_name] == nil then\r
+       on_activate = function(self, staticdata, dtime_s)\r
+               if staticdata ~= init_sentinel then\r
+                       -- we were loaded from before static_save = false was added\r
                        self.object:remove()\r
-                       return\r
                end\r
        end,\r
        on_punch = function(self, hitter)\r